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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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os_uwp.h
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Commit message (
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Author
2018-01-01
Make GDNative DLLs work on UWP
George Marques
2017-11-21
Return and repair file logging
Ruslan Mustakov
2017-11-17
Rename OS::get_data_dir to OS::get_user_data_dir
Rémi Verschelde
2017-11-09
Make video mode initialization more intuitive, fixes #12022
Juan Linietsky
2017-11-04
Implemented physics plug
AndreaCatania
2017-10-03
OS::execute can now read from stderr too when executing with a pipe
Marcelo Fernandez
2017-09-25
Extract logging logic
Ruslan Mustakov
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-05-23
Fix UWP compilation issues
George Marques
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-04-29
Fix compilation for UWP
George Marques
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-26
Input: Remove usage of platform dependent event IDs.
Andreas Haas
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-04
Add API to access battery power state
Julian Murgia
2017-01-16
Adapt platforms to AudioServer refactoring
Rémi Verschelde
2017-01-16
Style: Various fixes to play nice with clang-format
Rémi Verschelde
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-03
Rename remaining WinRT references to UWP
George Marques
2016-11-03
Rename WinRT files to UWP
George Marques