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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-03-26
HTML5: Explain why export templates are missing
Rémi Verschelde
2022-03-16
Implement GDExtension export plugin.
bruvzg
2022-03-05
Rename StreamTexture* to CompressedTexture*
reduz
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-05
Fix decoding UTF-8 filenames on unzipping.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-10-28
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-08-31
Make platform feature tag names lowercase
Hugo Locurcio
2021-08-12
Split uwp platform export template into multiple files
Sergey Minakov
2021-07-15
Misc cleanup of header includes
Rémi Verschelde
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-17
UWP: Keep upstream names for capabilities preset settings to avoid mismatch
Gromph
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-05-31
Implement shader caching
reduz
2021-05-25
Rename File::get_len() get_length()
Marcel Admiraal
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-14
Fix EditorExportPlugin _export_begin and _export_end functions not being call...
Gromph
2021-03-28
Rename Texture.get_data() to get_image()
Marcel Admiraal
2021-01-12
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-09
Split OS::execute into two methods
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-20
Export: Reorder options for consistency across platforms
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-10-08
Fixed an issue in UWP export caused by duplicate entry for extensions in cont...
unknown
2020-09-05
Adds PCK encryption support (using script encryption key for export).
bruvzg
2020-07-10
Add override keywords.
Marcel Admiraal
2020-06-19
Export: Rename 'Windows Universal' to 'UWP'
Rémi Verschelde
2020-06-11
Simplify some code in platform/uwp/export
Aaron Franke
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-23
Adding missing include guards to header files identified by LGTM.
Rajat Goswami
2020-02-11
Texture refactor
Juan Linietsky
2020-02-06
Merge pull request #35886 from doot24/fix_#35871
Rémi Verschelde
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-03
fixed godot not recognising 150x150 icon for uwp export
D00T24
2020-01-07
Export: Improve usability of command line interface
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-25
Fix inverted value check in UWP export packager
George Marques
2019-11-09
[UWP] [Export] added additional checks for blank values
piratesephiroth
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