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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2019-07-23
Fix some code found by Coverity Scan and PVS Studio
qarmin
2019-07-02
CryptoCore class to access to base crypto utils.
Fabio Alessandrelli
2019-06-05
Fix memory leak after closing files
qarmin
2019-05-18
Allow project export to be canceled
George Marques
2019-04-02
Enable warnings=extra on clang and GCC testers.
marxin
2019-03-06
Fix directory check when exporting project
volzhs
2019-03-05
Fixes misleading error message when trying to export
Ricardo Lüders
2019-02-12
Platform: Ensure classes match their header filename
Rémi Verschelde
2019-01-21
ExportDialog: Make error messages translatable
Rémi Verschelde
2019-01-19
Fixed a typo in 'uwp_device_capabilites'
M. Huri
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-27
uwp export: fix existing template check
Andrea Beconcini
2018-11-01
Export for OS X on OS X now lets you select .dmg or .zip
Marcelo Fernandez
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-23
Fix file hints
Marcin Zawiejski
2018-08-21
BPTC support
elasota
2018-08-20
Add PROPERTY_HINT_PLACEHOLDER_TEXT for String properties
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-05-09
For uwp the ARM architecture needs to be in lower case
Hein-Pieter van Braam
2018-04-19
Fix Coverity reports of uninitialized scalar variable
Rémi Verschelde
2018-02-21
Fix typos with codespell
luz.paz
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Merge pull request #15246 from vnen/uwp-gdnative
George Marques
2018-01-01
Make GDNative DLLs work on UWP
George Marques
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-26
Add option to sign UWP exports with signtool
George Marques
2017-12-12
Updated Linux template extensions to match architecture.
Nathan Warden
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-19
Use new XDG folders to dehardcode paths
Rémi Verschelde
2017-11-17
EditorSettings: Rename settings_path to settings_dir
Rémi Verschelde
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-09-01
Fix signed and unsigned comparisons
Hein-Pieter van Braam
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-21
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-19
Revert "Second take at making command-line arguments more UNIX-like + main.cp...
Juan Linietsky
2017-08-19
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-14
Use const reference where favorable
Wilson E. Alvarez
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
Fix errors with global config names no more sorrys please
geequlim
2017-07-12
Bring back the UWP exporter
George Marques
2017-04-28
Move core thirdparty files to thirdparty/{minizip,misc}
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
i-patch for Pirate language
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-02-23
Complete the globals.h -> global_config.h conversion
Bojidar Marinov
2017-02-19
Editor Export Settings Dialog is completed!! Now on to make some exporters..
Juan Linietsky
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