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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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export_plugin.cpp
Age
Commit message (
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Author
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-08-14
Refactor the export checking logic to improve separation of concerns
Fredia Huya-Kouadio
2022-07-31
Extract EditorResourceConversionPlugin into its own source files and clean up...
Yuri Sizov
2022-07-29
Update export dialog to handle many architectures
Aaron Franke
2022-07-29
Make some editor export methods const
Aaron Franke
2022-07-08
Add static methods for creating Image and ImageTexture
kobewi
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-11
Fix ZipIO crash when reused (and possible leaks).
bruvzg
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-03-26
HTML5: Explain why export templates are missing
Rémi Verschelde
2022-03-16
Implement GDExtension export plugin.
bruvzg
2022-03-05
Rename StreamTexture* to CompressedTexture*
reduz
2022-01-05
Fix decoding UTF-8 filenames on unzipping.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-08-31
Make platform feature tag names lowercase
Hugo Locurcio
2021-08-12
Split uwp platform export template into multiple files
Sergey Minakov