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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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detect.py
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Author
2019-04-30
SCons: Always use env.Prepend for CPPPATH
Rémi Verschelde
2019-04-24
SCons: Review uses of CCFLAGS, CXXFLAGS and CPPFLAGS
Rémi Verschelde
2019-04-06
Remove unused imports
Hendrikto
2019-02-19
Fix compiling with use_mingw flag on Windows
Marcelo Fernandez
2018-10-27
Dont use equality operators with None singleton in python files
lupoDharkael
2018-06-07
Tweak some help texts in the build system
Hugo Locurcio
2018-03-29
Fix UWP build after #17194
Fabio Alessandrelli
2018-03-15
Added missing import BoolVariable
Bastiaan Olij
2018-03-13
Enable SCons to autodetect Windows MSVC compiler
Gary Oberbrunner
2018-02-20
Link bcrypt lib in window and UWP
Fabio Alessandrelli
2017-11-19
Cleanup old references to GLES2 renderer
Rémi Verschelde
2017-11-09
UWP: Update to build with Windows SDK 10.16229.0
George Marques
2017-09-25
Use BoolVariable in target/component/advanced options.
Elliott Sales de Andrade
2017-08-27
Make build scripts Python3 compatible
Matthias Hoelzl
2017-07-12
UWP: Fix problem with Cert Kit validation
George Marques
2017-07-01
Buildsystem: Improve detect.py readability and fix issues
Rémi Verschelde
2017-05-23
Fix UWP compilation issues
George Marques
2017-01-12
Improvements to scons defined WINVER/_WIN32_WINNT
Fabio Alessandrelli
2016-11-03
Rename remaining WinRT references to UWP
George Marques
2016-11-03
Rename WINRT_ENABLED to UWP_ENABLED
George Marques
2016-11-03
Rename WinRT files to UWP
George Marques