Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-11-19 | Cleanup old references to GLES2 renderer | Rémi Verschelde | |
There are still some left in the Android Java code, even stuff to swap between GLES1 and GLES2 support from early Godot days... would be good to see some cleanup there too one day. The "graphics/api" option for Android exports is removed, as only GLES 3.0 is supported. It can be readded when GLES 2.0 support comes back. Fixes #13004. | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-04-29 | Fix compilation for UWP | George Marques | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-01-16 | Style: Various fixes to play nice with clang-format | Rémi Verschelde | |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-11-03 | Rename remaining WinRT references to UWP | George Marques | |
2016-11-03 | Rename WinRT files to UWP | George Marques | |