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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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app.cpp
Age
Commit message (
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Author
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-02-12
Platform: Ensure classes match their header filename
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-07-12
UWP: Add support for GLES2 driver
George Marques
2018-04-30
Implement universal translation of touch to mouse
Pedro J. Estébanez
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-21
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-19
Revert "Second take at making command-line arguments more UNIX-like + main.cp...
Juan Linietsky
2017-08-19
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-06-12
UWP: InputEvent: Renamed "pos" property to "position"
George Marques
2017-05-23
Fix UWP compilation issues
George Marques
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-03
Rename remaining WinRT references to UWP
George Marques
2016-11-03
Rename WinRT files to UWP
George Marques