Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2019-01-01 | Fix missing/malformed license headers | Rémi Verschelde | |
2018-12-15 | Added basic support for custom resource savers and loaders | Marc Gilleron | |
2018-10-30 | Allow the server platform to build on linux again. | Ibrahn Sahir | |
Fixed a logic error in platform/server/detect.py that prevented building the server platform on linux. | |||
2018-10-29 | Server platform works on OS X too | Marcelo Fernandez | |
2018-10-06 | Remove redundant "== true" code | Aaron Franke | |
If it can be compared to a boolean, it can be evaluated as one in-place. | |||
2018-09-28 | SCons: Build thirdparty code in own env, disable warnings | Rémi Verschelde | |
Also remove unnecessary `Export('env')` in other SCsubs, Export should only be used when exporting *new* objects. | |||
2018-09-25 | Server platform builds (dummy) mobile_vr module. | Fabio Alessandrelli | |
Protect GL functions in mobile_vr with ifdefs. | |||
2018-09-25 | SCons: Fix checks for clang in env['CXX'] | Rémi Verschelde | |
They would match the whole path instead of only the filename. | |||
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-07-20 | Fix some more build issues after c69de2ba4 | Rémi Verschelde | |
Fixes #20301. | |||
2018-07-20 | Fix build issues and typos after c69de2ba4 | Rémi Verschelde | |
2018-06-28 | Optimize images losslessly using `oxipng -o6 --strip all --zopfli` | Hugo Locurcio | |
2018-06-07 | SCons: Allow unbundling libwebsockets and miniupnpc | Rémi Verschelde | |
2018-05-09 | Dummy texture importer | Gustav Lund | |
Added a dummy importer for textures to use with the server platform. Allows for running a project in headless mode without crashing when loading scenes containing textured objects Also as a result decreases load time as no image files have to be loaded. | |||
2018-03-04 | SCons: Fix linking system pcre2 on server platform | Rémi Verschelde | |
Fixes #17245. | |||
2018-03-01 | Fix server build on FreeBSD | Fabio Alessandrelli | |
2018-02-22 | server: Add support for statically linking libgcc and libstdc++ | Rémi Verschelde | |
2018-02-15 | Add dummy audio driver, fix dummy rasterizer | K. S. Ernest (iFire) Lee | |
2018-02-15 | Fixes to OS_Server and DummyRasterizer to match new signatures | Fabio Alessandrelli | |
2018-02-15 | server platform now compiles and run on linux. | Fabio Alessandrelli | |
Seems to also be able to do exports of some demos I tried. | |||
2018-02-14 | Deleting OpenSSL module and library | Fabio Alessandrelli | |
2018-01-26 | Bullet: allow unbundling only if > 2.87 | Rémi Verschelde | |
Looks like we are using cutting edge methods which are not even if the current stable 2.87. | |||
2018-01-13 | SCons: Allow unbundling bullet on Linux (only 2.87+) | Rémi Verschelde | |
2018-01-05 | SCons: Fix usage of LD when we meant LINK | Rémi Verschelde | |
Also made LINK and CXXFLAGS configurable as command line options. Note that LINK currently expects the *compiler* that will be used for linking and will call its configured linker behind the scenes (so g++, clang++, etc., not ld.gold). See #15364 for details. | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Fix macOS and other builds after #15299 | Duy-Nguyen TA | |
Commit ammended by @akien-mga to fix more platforms. | |||
2018-01-04 | Change OS::initialize signature to return Error (fix segfault on x11) | Emmanuel Leblond | |
2018-01-03 | Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor | Rémi Verschelde | |
Custom hardware-accelerated mouse cursor | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-17 | Add implementation for custom hardware cursor | Guilherme Silva | |
2017-12-05 | Improve slang, especially in user-visible parts | Unknown | |
2017-11-28 | disable caching for targets using helper functions | Rhody Lugo | |
2017-11-28 | use the same cache for all branches for appveyor | Rhody Lugo | |
2017-11-17 | Rename OS::get_data_dir to OS::get_user_data_dir | Rémi Verschelde | |
Will be needed to avoid confusion with system data path (XDG_DATA_HOME) and editor data dir in upcoming refactoring. | |||
2017-11-09 | Make video mode initialization more intuitive, fixes #12022 | Juan Linietsky | |
2017-11-04 | Implemented physics plug | AndreaCatania | |
Moved init_physics Implemented physics 2D plug Fix clang Fix clang Fix static check Fix clang Fix static check Moved physics server initialization Moved physics server settings initialization | |||
2017-10-17 | SCons: Disable server platform as it does not build | Rémi Verschelde | |
See #8361. [ci skip] | |||
2017-09-25 | Use BoolVariable in platform-specific options. | Elliott Sales de Andrade | |
2017-09-25 | Use BoolVariable for third-party options. | Elliott Sales de Andrade | |
2017-09-25 | Use BoolVariable in target/component/advanced options. | Elliott Sales de Andrade | |
2017-09-24 | Merge pull request #11527 from QuLogic/system-zstd | Rémi Verschelde | |
Enable building against system zstd. | |||
2017-09-24 | Add support for OpenSSL 1.1.0. | Elliott Sales de Andrade | |
This release hides many struct members which provides easier forward compatibility but is a break from previous releases. A few small macros provide compatibility between both 1.1.0 and 1.0.x. Fixes #8624. | |||
2017-09-23 | Enable building against system zstd. | Elliott Sales de Andrade | |
2017-09-17 | Merge pull request #11252 from marcelofg55/fix_noaudio_crash | Rémi Verschelde | |
Fix crash when no audio driver is available | |||
2017-09-13 | Fix crash when no audio driver is available | Marcelo Fernandez | |
2017-09-13 | Fix enums bindings | Maxim Sheronov | |
Add missed bindings for enums Move some enums to class to have correct output of api.json | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-07-01 | Buildsystem: Improve detect.py readability and fix issues | Rémi Verschelde | |
Tried to organize the configure(env) calls in sections, using the same order for all platforms whenever possible. Apart from cosmetic changes, the following issues were fixed: - Android: cleanup linkage, remove GLESv1_CM and GLESv2 - iPhone: Remove obsolete "ios_gles22_override" option - OSX: * Fix bits detection (default to 64) and remove obsolete "force_64_bits" option (closes #9449) * Make "fat" bits argument explicit - Server: sync with X11 - Windows: clean up old DirectX 9 stuff - X11: * Do not require system OpenSSL for building (closes #9443) * Fix typo'ed use_leak_sanitizer option * Fix .llvm suffix overriding custom extra_suffix | |||
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 |