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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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platform
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server
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os_server.h
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Commit message (
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Author
2018-01-03
Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-17
Add implementation for custom hardware cursor
Guilherme Silva
2017-12-05
Improve slang, especially in user-visible parts
Unknown
2017-11-09
Make video mode initialization more intuitive, fixes #12022
Juan Linietsky
2017-11-04
Implemented physics plug
AndreaCatania
2017-09-17
Merge pull request #11252 from marcelofg55/fix_noaudio_crash
Rémi Verschelde
2017-09-13
Fix crash when no audio driver is available
Marcelo Fernandez
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-04
Add API to access battery power state
Julian Murgia
2017-01-16
Adapt platforms to AudioServer refactoring
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-24
Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-02
Beta1 Attempt #1
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky