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2018-01-26Fix macOS build after #16092bruvzg
2018-01-26Make separate debug symbols opt-inHein-Pieter van Braam
This adds a separate_debug_symbols option to the x11, windows, and osx targets. This will default to adding normal debugging symbols to the artifacts and only splits them when separate_debug_symbols=yes on the Scons command line.
2018-01-19On macOS, prevent key_event_buffer overflowsBernhard Liebl
2018-01-12[macOS] Adds ability to open files with "Open With" or double-click from Finderbruvzg
2018-01-10Fix IME producing multiple events per key press.bruvzg
2018-01-08Merge pull request #15344 from bruvzg/osx_dylib_exportRémi Verschelde
[GDnative] macOS `dylib` export fixes
2018-01-07Remove 10.6+ runtime version checks, add 10.12+ runtime version checksbruvzg
2018-01-06Fix build on macOS pre 10.12, fix deprecation warnings on 10.12+bruvzg
2018-01-05SCons: Fix usage of LD when we meant LINKRémi Verschelde
Also made LINK and CXXFLAGS configurable as command line options. Note that LINK currently expects the *compiler* that will be used for linking and will call its configured linker behind the scenes (so g++, clang++, etc., not ld.gold). See #15364 for details.
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-04Adds dylib export for "dmg" export mode and change dylib path to ↵bruvzg
"/Contents/Frameworks"
2018-01-04Fix macOS and other builds after #15299Duy-Nguyen TA
Commit ammended by @akien-mga to fix more platforms.
2018-01-04Add support from properly exporting shared objects, needed for GDNative exportJuan Linietsky
2018-01-04Change OS::initialize signature to return Error (fix segfault on x11)Emmanuel Leblond
2018-01-04Merge pull request #15033 from poke1024/shortcuts-macRémi Verschelde
Alternative keyboard shortcuts for macOS
2018-01-03Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursorRémi Verschelde
Custom hardware-accelerated mouse cursor
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-26On macOS, change some default editor shortcutsBernhard Liebl
2017-12-24-Removed OpenMP support, replaced by a custom class.Juan Linietsky
-Disabled Opus, implementation is wrong.
2017-12-22Do not require OpenMP for non-tools builds (export templates)Rémi Verschelde
2017-12-17Add implementation for custom hardware cursorGuilherme Silva
2017-12-16Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.Juan Linietsky
Call needs to be routed via visual server to reach the proper thread.
2017-12-16Merge pull request #14597 from NathanWarden/linux_extensionsRémi Verschelde
Updated Linux template extensions to match architecture.
2017-12-14Merge pull request #14667 from bruvzg/macports-clang-impRémi Verschelde
Minor improvements for #14658 (MacPorts clang support)
2017-12-14MacPorts clang version selection, and OpenMP linking fix.bruvzg
2017-12-14Fix type mismatch in OS::set_borderless_windowRémi Verschelde
Closes #14663.
2017-12-14Adds `macports_clang` build flag to build using clang-5.0 form MacPorts ↵bruvzg
(with OpenMP support).
2017-12-14-Add lightmapperJuan Linietsky
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button)
2017-12-12Updated Linux template extensions to match architecture.Nathan Warden
2017-12-09Fixes vsync setting ignored when using a separate thread for renderingStefano Bonicatti
Setting the vsync in the main thread, after the rendering thread starts and takes the OpenGL context fails, so we need to do that before. Also, for some reason, the main thread cannot make current the context anymore. Fixes #13447
2017-12-08Fix Manage Export Templates linkMattUV
In some cases, the link to download export templates was missing. Fixes #14391
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-12-05Improve slang, especially in user-visible partsUnknown
2017-12-01Add macOS shell_open URL escapingbruvzg
2017-11-28disable caching for targets using helper functionsRhody Lugo
2017-11-28use the same cache for all branches for appveyorRhody Lugo
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky
wrong function, leading to unnecesary copy on writes and reduced performance.
2017-11-21Merge pull request #13133 from endragor/resurrect-file-loggingRémi Verschelde
Return and repair file logging
2017-11-21Return and repair file loggingRuslan Mustakov
And make it configurable, too.
2017-11-21Native pan and zoom for macOSBernhard Liebl
2017-11-21Allow configuring iOS exportRuslan Mustakov
- EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently).
2017-11-20Pass engine name and version parts as proper stringsRémi Verschelde
Removes the need for _MKSTR all over the place which has the drawback of converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing a compilation error.
2017-11-20Merge pull request #12988 from akien-mga/xdg-home-pathsRémi Verschelde
Add support for XDG Base Directory spec
2017-11-19Use new XDG folders to dehardcode pathsRémi Verschelde
2017-11-19Add initial support for the XDG Base Directory specRémi Verschelde
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html (latest as of this commit). Three virtual methods are added to OS for the various XDG paths we will use: - OS::get_data_path gives XDG_DATA_HOME, or if missing: ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_config_path gives XDG_CONFIG_HOME, or if missing: ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_cache_path gives XDG_CACHE_HOME, or if missing: ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows So for Windows there are no changes, for Linux we follow the full split spec and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot. Support for system-wide installation of templates on Unix was removed for now, as it's a bit hackish and I don't think anyone uses it. user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by default, but when using the application/config/use_shared_user_dir option it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame. For now everything still goes in EditorSettings::get_settings_dir(), but this will be changed in a later commit to make use of the new splitting where relevant. Part of #3513.
2017-11-19Cleanup old references to GLES2 rendererRémi Verschelde
There are still some left in the Android Java code, even stuff to swap between GLES1 and GLES2 support from early Godot days... would be good to see some cleanup there too one day. The "graphics/api" option for Android exports is removed, as only GLES 3.0 is supported. It can be readded when GLES 2.0 support comes back. Fixes #13004.
2017-11-17EditorSettings: Rename settings_path to settings_dirRémi Verschelde
Also to prepare for upcoming refactoring for XDG support.
2017-11-17Rename OS::get_data_dir to OS::get_user_data_dirRémi Verschelde
Will be needed to avoid confusion with system data path (XDG_DATA_HOME) and editor data dir in upcoming refactoring.
2017-11-14fix window position computation on macOSRhody Lugo
2017-11-13change matrix and enable caching for Android, iOS and macOS (cross-compile)Rhody Lugo