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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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osx
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Author
2016-05-20
Added 'fat' option for bits param on scons for osx, this will produce a fat b...
marcelofg55
2016-05-11
OS.get_screen_size now returns the correct value on OSX
marcelofg55
2016-04-29
rate url on iOS and properly launching from .app on OSX
Ariel Manzur
2016-04-29
I think this is ok, "resizable" property might change
Ariel Manzur
2016-04-28
Move export GUI debug toggle to export settings window
eska
2016-04-02
Remove trailing spaces
Rémi Verschelde
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-03-07
osx: fix inverted horizontal scrolling
hondres
2016-03-01
Added relative paths for DirAccess::remove()
Zher Huei Lee
2016-02-17
Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACT
Rémi Verschelde
2016-02-04
support horizontal mouse wheel, use in text editor
hondres
2016-01-29
Update detect.py
punto-
2016-01-29
audio crash
Ariel Manzur
2016-01-24
Change default window size for desktop
George Marques
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-31
-Fix parsing of comments in VariantParser, fixes #3175
Juan Linietsky
2015-12-18
thread rename for ios and osx (if called from the thread to be renamed)
Ariel Manzur
2015-12-13
utf stuff on osx
santiagopf
2015-12-12
added rotation and scale support to gui controls
Juan Linietsky
2015-12-12
-added windowed mode with -w, fixes #3020
Juan Linietsky
2015-11-30
Add way to look for templates at system wide level too
est31
2015-11-25
0theora compilation fixes
Juan Linietsky
2015-10-16
Added specific get_locale to OSX platform
Didier Vandekerckhove
2015-10-13
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-09-26
Fixed theora playback. Removed theoraplayer.
Juan Linietsky
2015-09-24
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-09-24
Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-09-10
disabling theora for now (will be re-written, re-enabled later)
Juan Linietsky
2015-09-03
merged some stuff for okam
Juan Linietsky
2015-08-30
new editor settings customization of where to run the game from the editor
Juan Linietsky
2015-08-06
-Merged the file server with the live editing and remote debug
Juan Linietsky
2015-06-22
Fixed compilation error on MacOS X.
James McLean
2015-05-26
ability to run 2D physics in a thread
Juan Linietsky
2015-05-06
Better OS X fullscreen support, without the nasty startup effect
Ricardo Pérez
2015-05-05
Really fixes fullscreen mode in OS X, even during startup
Ricardo Pérez
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-02
Merge branch 'master' of https://github.com/okamstudio/godot
Ariel Manzur
2015-04-02
fullscreen thing
Ariel m
2015-04-01
solved color depth issues on osx
Juan Linietsky
2015-03-23
fixed build error on OSX from new WM code
steve
2015-02-17
fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to 'CGPoint'â...
greay
2015-02-14
fixes to mouse warp
Juan Linietsky
2015-01-13
-try fixing LLVM color diagnostic on osx
hurikhan
2015-01-12
osx support for llvm coloring added
hurikhan
2015-01-08
Create the test string to detect kb layouts directly from the unicode chars
Rhody Lugo
2015-01-08
OS X: Add keyboard layout detection and fix build
Rhody Lugo
2015-01-04
-attempt to be friendlier on non english keyboards
Juan Linietsky
2014-11-02
Bug Fixes
Juan Linietsky
2014-10-07
Build System Changes
Juan Linietsky
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