Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-09 | Fix custom cursor when it's hidden | Guilherme Felipe | |
[Linux] Ensures that the custom cursor will be used when changing to MOUSE_MODE_VISIBLE. Fix #3086 [Windows] Fix cursor flickering when MOUSE_MODE_HIDDEN. [Mac] Fix possible cursor flicker when MOUSE_MODE_HIDDEN. | |||
2018-04-05 | Remove size restriction for mouse cursor | Guilherme Felipe | |
2018-04-05 | Merge pull request #17827 from bruvzg/macos_shortcut_key_remapping_fix | Rémi Verschelde | |
[macOS] Fix keyboard shortcuts on non QWERTY keyboard layouts. | |||
2018-04-04 | Merge pull request #17777 from bruvzg/macos_exit_code | Rémi Verschelde | |
[macOS] Return exit code specified by `OS.exit_code` parameter. | |||
2018-03-28 | [macOS] Fix keyboard shortcuts on non QWERTY keyboard layouts. | bruvzg | |
2018-03-28 | Fix IPhone and OSX cross compilation | Fabio Alessandrelli | |
2018-03-26 | [macOS] Return exit code specified by `OS.exit_code` parameter. | bruvzg | |
2018-03-23 | Revert "Implement OS_OSX::execute" | bruvzg | |
This reverts commit e42576548f2c0ae2c6cb24ce2b0437ffb8978d65. | |||
2018-03-22 | Fix dragging window from non-retina to retina display. | bruvzg | |
2018-03-22 | Fix several in-class initialization clang warning | Marcelo Fernandez | |
2018-03-19 | Implement OS_OSX::execute | bruvzg | |
2018-03-06 | Improved error checking at EditorExportPlatformPC::export_project | Marcelo Fernandez | |
2018-03-04 | Clean and expose get_audio/video_driver_* funcs on OS class | Marcelo Fernandez | |
2018-03-03 | Modify OSX can_export logic to match the logic from ↵ | Marcelo Fernandez | |
EditorExportPlatformPC::can_export | |||
2018-03-03 | Hack to force macOS window activation for non-bundled app. | bruvzg | |
2018-03-02 | Merge pull request #17158 from bruvzg/gles2_driver_select | Rémi Verschelde | |
[GLES2] Renderer selection improvement | |||
2018-03-02 | GLES2 renderer support on macOS. | bruvzg | |
2018-03-02 | Fix `--help` output, allow renderer override from command line ↵ | bruvzg | |
(`--video-driver`). | |||
2018-03-01 | Merge pull request #17133 from bruvzg/macos_fix_webm_optim | Rémi Verschelde | |
[Build] Fix WebM (libvpx) SIMD optimizations on macOS. | |||
2018-03-01 | add GLES 2 renderer for 2D | karroffel | |
This commit adds a new rendering backend, GLES2, and adds a project setting to enable it. Currently this backend can only be used on the X11 platform, but integrating into other platforms is planned. | |||
2018-03-01 | Fix WebM SIMD optimizations on macOS. | bruvzg | |
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-19 | Fix previous commit, "bits" still needed for buildsystem | Rémi Verschelde | |
2018-02-19 | OSX: Remove unnecessary bits assignment | Rémi Verschelde | |
2018-02-19 | Merge pull request #16696 from BTaskaya/master | Rémi Verschelde | |
PEP3101 applied with changing old type string formatting as new ones | |||
2018-02-19 | OSX: Remove support for 32-bit and fat binaries | Rémi Verschelde | |
Mac OS X is 64-bit only since 10.7 (Lion), which has reached End-Of-Life in October 2014. Therefore it no longer makes sense to support exporting 32-bit binaries for Mac OS X, and we can now default to 64-bit instead of bigger "fat" binaries. | |||
2018-02-14 | PEP3101 applied with changing old type string formatting as new ones | BTaskaya | |
2018-02-14 | Merge pull request #15564 from RandomShaper/adpod-topmost | Rémi Verschelde | |
Add new window setting: always on top | |||
2018-02-14 | Merge pull request #15864 from GodotExplorer/pr-get_unique_id-desktop-impl | Rémi Verschelde | |
Implement more methods for OS on Desktop platforms | |||
2018-02-12 | Added OS::center_window to center the window precisely on desktop platforms | Marcelo Fernandez | |
2018-02-01 | OSX: implement OS.get_unique_id | geequlim | |
Update the documentations for OS.get_unique_id() | |||
2018-01-30 | Implement always-on-top for MacOS | Pedro J. Estébanez | |
Courtesy of @bruvzg. | |||
2018-01-30 | [macOS] Strip executable when `separate_debug_symbols` is set to yes | bruvzg | |
2018-01-26 | Fix macOS build after #16092 | bruvzg | |
2018-01-26 | Make separate debug symbols opt-in | Hein-Pieter van Braam | |
This adds a separate_debug_symbols option to the x11, windows, and osx targets. This will default to adding normal debugging symbols to the artifacts and only splits them when separate_debug_symbols=yes on the Scons command line. | |||
2018-01-19 | On macOS, prevent key_event_buffer overflows | Bernhard Liebl | |
2018-01-12 | [macOS] Adds ability to open files with "Open With" or double-click from Finder | bruvzg | |
2018-01-10 | Fix IME producing multiple events per key press. | bruvzg | |
2018-01-08 | Merge pull request #15344 from bruvzg/osx_dylib_export | Rémi Verschelde | |
[GDnative] macOS `dylib` export fixes | |||
2018-01-07 | Remove 10.6+ runtime version checks, add 10.12+ runtime version checks | bruvzg | |
2018-01-06 | Fix build on macOS pre 10.12, fix deprecation warnings on 10.12+ | bruvzg | |
2018-01-05 | SCons: Fix usage of LD when we meant LINK | Rémi Verschelde | |
Also made LINK and CXXFLAGS configurable as command line options. Note that LINK currently expects the *compiler* that will be used for linking and will call its configured linker behind the scenes (so g++, clang++, etc., not ld.gold). See #15364 for details. | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Adds dylib export for "dmg" export mode and change dylib path to ↵ | bruvzg | |
"/Contents/Frameworks" | |||
2018-01-04 | Fix macOS and other builds after #15299 | Duy-Nguyen TA | |
Commit ammended by @akien-mga to fix more platforms. | |||
2018-01-04 | Add support from properly exporting shared objects, needed for GDNative export | Juan Linietsky | |
2018-01-04 | Change OS::initialize signature to return Error (fix segfault on x11) | Emmanuel Leblond | |
2018-01-04 | Merge pull request #15033 from poke1024/shortcuts-mac | Rémi Verschelde | |
Alternative keyboard shortcuts for macOS | |||
2018-01-03 | Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor | Rémi Verschelde | |
Custom hardware-accelerated mouse cursor | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! |