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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-05-07
Improve documentation of thirdparty code snippets
Rémi Verschelde
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-09
Style: Apply clang-format (3.9.1) to Obj-C++ files
Rémi Verschelde
2017-04-09
Formatting of mm files
BastiaanOlij
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-27
Merge pull request #8159 from Hinsbart/last_id
Rémi Verschelde
2017-03-26
SCons: Add option to toggle warnings (on by default)
Rémi Verschelde
2017-03-26
Input: Remove usage of platform dependent event IDs.
Andreas Haas
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-04
Add API to access battery power state
Julian Murgia
2017-02-26
Better handling of joypad device IDs.
Andreas Haas
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-19
Editor Export Settings Dialog is completed!! Now on to make some exporters..
Juan Linietsky
2017-02-13
Fix missing semicolon in previous commit
Rémi Verschelde
2017-02-13
Fix for issue #7766
Brett-Mitchell
2017-01-25
Removed import/export system, will start new one from scratch.
Juan Linietsky
2017-01-16
Fix compile errors related to audio on OSX
BastiaanOlij
2017-01-15
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-09
OSX: Revert back to kHIDUsage_GD_Joystick
Rémi Verschelde
2017-01-08
Finish replacement of joystick by joypad
Rémi Verschelde
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-06
Move glad files to thirdparty dir
Rémi Verschelde
2017-01-05
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-05
Enabled code that requests an OpenGL 3 context.
BastiaanOlij
2017-01-04
First set of changes to fix compilation errors and initialise the gles3 rende...
BastiaanOlij
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-25
Set minimum version to 10.9 building OSX
BastiaanOlij
2016-11-01
style: Fix PEP8 blank lines issues in Python files
Rémi Verschelde
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-10-17
SCons: Use colored output if available, change "colored"->"verbose"
Błażej Szczygieł
2016-10-17
Merge pull request #6850 from akien-mga/pr-scsub-shebang
Rémi Verschelde
2016-10-17
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-16
Theora: Don't compile unnecessary files, rename "x86_opt_*"
Błażej Szczygieł
2016-10-15
freetype: Make it a module and split thirdparty library
Rémi Verschelde
2016-10-15
zlib: Split thirdparty files, simplify scons option
Rémi Verschelde
2016-10-15
glew: Split thirdparty files and isolate env
Rémi Verschelde
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-09-10
Merge pull request #5920 from 29jm/fix-warnings
Juan Linietsky
2016-09-06
osx: Support gamepad input.
Andreas Haas
2016-08-13
Remove some unused variables
Johan Manuel
2016-08-09
Crashfix for OSX on Sierra beta
marcelofg55
2016-08-02
Fix set_window_size not setting the correct size on OSX
marcelofg55
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