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2018-06-07Tweak some help texts in the build systemHugo Locurcio
This also removes `unix_global_settings_path` from SConstruct since it is no longer used.
2018-05-28Change position of validation in set_custom_mouse_cursorGuilherme Felipe
2018-05-28Merge pull request #19210 from guilhermefelipecgs/fix_invalid_imageMax Hilbrunner
Add validation in set_custom_mouse_cursor
2018-05-27Add validation in set_custom_mouse_cursorGuilherme Felipe
Check if the image is valid.
2018-05-26Fix memory leak in set_custom_mouse_cursorGuilherme Felipe
2018-05-23More fixes to set_borderless_windowGuilherme Felipe
[x11] Preserve window size when calling this method. [osx] Make sure it don't make the window resizable if it's not needed. [windows] clean up the code.
2018-05-21Merge pull request #19070 from guilhermefelipecgs/fix_19033Max Hilbrunner
Fix mouse confined and set_borderless_window
2018-05-21Fix OSXCROSS build with clang-6.0Fabio Alessandrelli
2018-05-20Fix #19033Guilherme Felipe
- Fix a bug when mouse is confined don't update the cursor shape. - Don't let the mouse leave the window when resizing to a smaller resolution when MOUSE_MODE_CONFINED. - Fix set_borderless_window to preserve the actual video_mode.widht/height.
2018-05-13Merge pull request #15739 from poke1024/macos-catch-exceptionMax Hilbrunner
Catch NSException in macOS run loop to prevent crashs
2018-05-13[macOS] Fix numeric keys scan-codes remapping.bruvzg
2018-05-11Merge pull request #18751 from guilhermefelipecgs/fix_cursor_osxRémi Verschelde
Fix custom cursor disappearing on osx
2018-05-10Reset the cursor with Input.set_custom_mouse_cursor(null)Guilherme Felipe
2018-05-09Fix custom cursor disappearing on osxGuilherme Felipe
2018-05-09Add support for atlas texture on set_custom_mouse_cursorGuilherme Felipe
2018-05-08Merge pull request #14622 from bruvzg/non-rectangular-windowsHein-Pieter van Braam
Experimental support for windows with per-pixel transparency.
2018-04-09Fix custom cursor when it's hiddenGuilherme Felipe
[Linux] Ensures that the custom cursor will be used when changing to MOUSE_MODE_VISIBLE. Fix #3086 [Windows] Fix cursor flickering when MOUSE_MODE_HIDDEN. [Mac] Fix possible cursor flicker when MOUSE_MODE_HIDDEN.
2018-04-07Experimental support for windows with per-pixel transparency (macOS, X11 and ↵bruvzg
Windows).
2018-04-05Remove size restriction for mouse cursorGuilherme Felipe
2018-04-05Merge pull request #17827 from bruvzg/macos_shortcut_key_remapping_fixRémi Verschelde
[macOS] Fix keyboard shortcuts on non QWERTY keyboard layouts.
2018-04-04Merge pull request #17777 from bruvzg/macos_exit_codeRémi Verschelde
[macOS] Return exit code specified by `OS.exit_code` parameter.
2018-03-28[macOS] Fix keyboard shortcuts on non QWERTY keyboard layouts.bruvzg
2018-03-28Fix IPhone and OSX cross compilationFabio Alessandrelli
2018-03-26[macOS] Return exit code specified by `OS.exit_code` parameter.bruvzg
2018-03-23Revert "Implement OS_OSX::execute"bruvzg
This reverts commit e42576548f2c0ae2c6cb24ce2b0437ffb8978d65.
2018-03-22Fix dragging window from non-retina to retina display.bruvzg
2018-03-22Fix several in-class initialization clang warningMarcelo Fernandez
2018-03-19Implement OS_OSX::executebruvzg
2018-03-06Improved error checking at EditorExportPlatformPC::export_projectMarcelo Fernandez
2018-03-04Clean and expose get_audio/video_driver_* funcs on OS classMarcelo Fernandez
2018-03-03Modify OSX can_export logic to match the logic from ↵Marcelo Fernandez
EditorExportPlatformPC::can_export
2018-03-03Hack to force macOS window activation for non-bundled app.bruvzg
2018-03-02Merge pull request #17158 from bruvzg/gles2_driver_selectRémi Verschelde
[GLES2] Renderer selection improvement
2018-03-02GLES2 renderer support on macOS.bruvzg
2018-03-02Fix `--help` output, allow renderer override from command line ↵bruvzg
(`--video-driver`).
2018-03-01Merge pull request #17133 from bruvzg/macos_fix_webm_optimRémi Verschelde
[Build] Fix WebM (libvpx) SIMD optimizations on macOS.
2018-03-01add GLES 2 renderer for 2Dkarroffel
This commit adds a new rendering backend, GLES2, and adds a project setting to enable it. Currently this backend can only be used on the X11 platform, but integrating into other platforms is planned.
2018-03-01Fix WebM SIMD optimizations on macOS.bruvzg
2018-02-21Fix typos with codespellluz.paz
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
2018-02-19Fix previous commit, "bits" still needed for buildsystemRémi Verschelde
2018-02-19OSX: Remove unnecessary bits assignmentRémi Verschelde
2018-02-19Merge pull request #16696 from BTaskaya/masterRémi Verschelde
PEP3101 applied with changing old type string formatting as new ones
2018-02-19OSX: Remove support for 32-bit and fat binariesRémi Verschelde
Mac OS X is 64-bit only since 10.7 (Lion), which has reached End-Of-Life in October 2014. Therefore it no longer makes sense to support exporting 32-bit binaries for Mac OS X, and we can now default to 64-bit instead of bigger "fat" binaries.
2018-02-14PEP3101 applied with changing old type string formatting as new onesBTaskaya
2018-02-14Merge pull request #15564 from RandomShaper/adpod-topmostRémi Verschelde
Add new window setting: always on top
2018-02-14Merge pull request #15864 from GodotExplorer/pr-get_unique_id-desktop-implRémi Verschelde
Implement more methods for OS on Desktop platforms
2018-02-12Added OS::center_window to center the window precisely on desktop platformsMarcelo Fernandez
2018-02-01OSX: implement OS.get_unique_idgeequlim
Update the documentations for OS.get_unique_id()
2018-01-30Implement always-on-top for MacOSPedro J. Estébanez
Courtesy of @bruvzg.
2018-01-30[macOS] Strip executable when `separate_debug_symbols` is set to yesbruvzg