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2021-05-17Merge pull request #48168 from LightningAA/control-to-ctrl-4.0Rémi Verschelde
2021-05-17Make all file access 64-bit (uint64_t)Pedro J. Estébanez
This changes the types of a big number of variables. General rules: - Using `uint64_t` in general. We also considered `int64_t` but eventually settled on keeping it unsigned, which is also closer to what one would expect with `size_t`/`off_t`. - We only keep `int64_t` for `seek_end` (takes a negative offset from the end) and for the `Variant` bindings, since `Variant::INT` is `int64_t`. This means we only need to guard against passing negative values in `core_bind.cpp`. - Using `uint32_t` integers for concepts not needing such a huge range, like pages, blocks, etc. In addition: - Improve usage of integer types in some related places; namely, `DirAccess`, core binds. Note: - On Windows, `_ftelli64` reports invalid values when using 32-bit MinGW with version < 8.0. This was an upstream bug fixed in 8.0. It breaks support for big files on 32-bit Windows builds made with that toolchain. We might add a workaround. Fixes #44363. Fixes godotengine/godot-proposals#400. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-05-07Rename "Control" key to "Ctrl" and add "_pressed" suffix to all ↵Lightning_A
InputEventWithModifiers properties/methods
2021-05-04Rename `doubleclick` to `double_click`Aaron Franke
2021-04-29Replace remaining uses of `NULL` with `nullptr`Rémi Verschelde
Follow-up to #38736 (these uses were likely added after this PR was merged).
2021-04-27Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde
We've been using standard C library functions `memcpy`/`memset` for these since 2016 with 67f65f66391327b2967a20a89c3627e1dd6e84eb. There was still the possibility for third-party platform ports to override the definitions with a custom header, but this doesn't seem useful anymore.
2021-04-16Fix macOS build with all sanitizers enabled.bruvzg
2021-04-15Add more sanitizer flags to shows more bugsRafał Mikrut
2021-03-29Merge pull request #47435 from madmiraal/rename-texture-get_dataRémi Verschelde
Rename Texture.get_data() to get_image()
2021-03-29[macOS] Enable code signing by default, use ad-hoc signature if no identity ↵bruvzg
specified.
2021-03-28Rename Texture.get_data() to get_image()Marcel Admiraal
2021-03-23Rename some more global enums (Key, Joy, MIDI)Aaron Franke
2021-03-23Rename ButtonList enum and members to MouseButtonAaron Franke
2021-03-20Merge pull request #46966 from qarmin/faster_releaseRémi Verschelde
Allow to not optimize release build
2021-03-18Add "Replace existing signature" to the macOS export (enabled by default).bruvzg
2021-03-14Allow to not optimize release buildRafał Mikrut
2021-03-03Merge pull request #43768 from sjml/mac-mono-export-fixRémi Verschelde
Mono/macOS: Separate data dir into frameworks and resources for codesigning
2021-03-03Merge pull request #46621 from bruvzg/macos_export_entitlemenst_4Rémi Verschelde
[macOS] Add entitlements config and export template `dylib` signing to the export.
2021-03-03Mono/macOS: Separate data dir into frameworks and resources for codesigningShane Liesegang
Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2021-03-03[macOS] Add entitlements config and export template `dylib` signing to the ↵bruvzg
export.
2021-03-02add msan sanitizer option for linus/bsd, lsan option for osxJordan Schidlowsky
2021-02-15[macOS] Ignore mouse move event caused by mouse mode switch.bruvzg
2021-02-08SCons: Fix debug_symbols tests after switch to BoolVariableRémi Verschelde
Bug introduced in #45679. Fixes part of #45816.
2021-02-03SCons: Add `production=yes` option to use production defaultsRémi Verschelde
This is meant for users making custom builds to match the options used on optimized, official builds. This enables, on the platforms which support them: - `use_static_cpp=yes` (portable binaries for Linux and Windows) - `use_lto=yes` (link time optimizations - note: requires a lot of RAM!) - `debug_symbols=no` (no debug symbols, smaller binaries) Also abort when using MSVC with `production=yes`, as: - It cannot optimize the GDScript VM like GCC or Clang do, leading to significant performance drops. - Its LTO support is unreliable, at least used to trigger crashes last we tried it extensively. All options can still be overridden if specified, and the `dev=yes` option was changed to also support overrides.
2021-01-09Split OS::execute into two methodsMarcel Admiraal
1. execute(): Executes a command and returns the results. 2. create_process(): Creates a new process and returns the new process' id.
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-12-28Merge pull request #44593 from madmiraal/rename-mainloop-methodsRémi Verschelde
Rename MainLoop methods to match Node methods
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-23[4.0] Fix file drag-drop on M1 Macs.bruvzg
2020-12-22Rename MainLoop methods to match Node methodsMarcel Admiraal
2020-12-17Add override keywords to core/os.h derived classes.Marcel Admiraal
2020-12-16SCons: Add only selected platform's opts to envRémi Verschelde
Otherwise we can get situations where platform-specific opts with the same name can override each other depending on the order at which platforms are parsed, as was the case with `use_static_cpp` in Linux/Windows. Fixes #44304. This also has the added benefit that the `scons --help` output will now only include the options which are relevant for the selected (or detected) platform.
2020-12-10Merge pull request #40708 from bruvzg/improve_os_localeRémi Verschelde
Improve `OS::get_locale()` and documentation.
2020-12-08Merge pull request #43742 from qarmin/editor_modules_default_valuesRémi Verschelde
Initialize class/struct variables with default values in platform/ and editor/
2020-12-04RenderingServer reorganizationreduz
2020-12-04OSX: Fix tmp .app folder name after #44060Rémi Verschelde
2020-12-03OSX: Remove tmp .app folder instead of moving to trashRémi Verschelde
Fixes #42232. And fixes memory leak with use of DirAccess, and harmonize the use of the sanitized pkg name.
2020-12-02Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to ↵bruvzg
use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows.
2020-11-19Merge pull request #43692 from akien-mga/scons-leave-link-aloneRémi Verschelde
SCons: Remove unnecessary $LINK overrides
2020-11-19SCons: Remove unnecessary $LINK overridesRémi Verschelde
As of SCons 4.0.1, the default value for $LINK is $SMARTLINK, which itself is a function that will use $CXX as linker for C++: https://github.com/SCons/scons/blob/4.0.1/SCons/Tool/link.py#L327-L328 https://github.com/SCons/scons/blob/4.0.1/SCons/Tool/link.py#L54-L76 So we don't need to manually specify the same value as $CXX for $LINK.
2020-11-19OSX: Fix linking with osxcross for arm64Rémi Verschelde
For some reason the `-target` option on the `LINKFLAGS` was causing a weird issue where osxcross' clang wrapper would attempt using the system `/bin/ld` instead of the osxcross version (which is Apple's `ld64`). The error message would be: ``` /bin/ld: unrecognized option '-dynamic' ``` Also removed from `CCFLAGS` for consistency, it seems to work fine with only `-mmacosx-version-min`.
2020-11-09Remove `debug_symbols=full` in favor of `debug_symbols=yes`Hugo Locurcio
`debug_symbols=yes` will now behave like `debug_symbols=full` did before. The difference in compressed file sizes is not that large, which means there isn't much point in having two different values. This helps make the buildsystem easier to understand.
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
2020-10-20Merge pull request #42772 from bruvzg/macos_inertiaRémi Verschelde
[macOS] Suppress momentum scrolling after key press.
2020-10-18Refactor MethodBind to use variadic templatesreduz
Removed make_binders and the old style generated binders.
2020-10-13[macOS] Suppress momentum scrolling after key press or modifier change to ↵bruvzg
prevent unexpected change of action.
2020-10-01Fix `screen_get_dpi` on macOS for non fractional display scales and restore ↵bruvzg
documentation.
2020-09-29Merge pull request #42381 from timothyqiu/osx-hiddenRémi Verschelde
Hide special folders in FileDialog for macOS
2020-09-28Hides special folders in FileDialog for macOSHaoyu Qiu