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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2016-01-29
Update detect.py
punto-
2016-01-29
audio crash
Ariel Manzur
2016-01-24
Change default window size for desktop
George Marques
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-31
-Fix parsing of comments in VariantParser, fixes #3175
Juan Linietsky
2015-12-18
thread rename for ios and osx (if called from the thread to be renamed)
Ariel Manzur
2015-12-13
utf stuff on osx
santiagopf
2015-12-12
added rotation and scale support to gui controls
Juan Linietsky
2015-12-12
-added windowed mode with -w, fixes #3020
Juan Linietsky
2015-11-30
Add way to look for templates at system wide level too
est31
2015-11-25
0theora compilation fixes
Juan Linietsky
2015-10-16
Added specific get_locale to OSX platform
Didier Vandekerckhove
2015-10-13
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-09-26
Fixed theora playback. Removed theoraplayer.
Juan Linietsky
2015-09-24
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-09-24
Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-09-10
disabling theora for now (will be re-written, re-enabled later)
Juan Linietsky
2015-09-03
merged some stuff for okam
Juan Linietsky
2015-08-30
new editor settings customization of where to run the game from the editor
Juan Linietsky
2015-08-06
-Merged the file server with the live editing and remote debug
Juan Linietsky
2015-06-22
Fixed compilation error on MacOS X.
James McLean
2015-05-26
ability to run 2D physics in a thread
Juan Linietsky
2015-05-06
Better OS X fullscreen support, without the nasty startup effect
Ricardo Pérez
2015-05-05
Really fixes fullscreen mode in OS X, even during startup
Ricardo Pérez
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-02
Merge branch 'master' of https://github.com/okamstudio/godot
Ariel Manzur
2015-04-02
fullscreen thing
Ariel m
2015-04-01
solved color depth issues on osx
Juan Linietsky
2015-03-23
fixed build error on OSX from new WM code
steve
2015-02-17
fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to 'CGPoint'â...
greay
2015-02-14
fixes to mouse warp
Juan Linietsky
2015-01-13
-try fixing LLVM color diagnostic on osx
hurikhan
2015-01-12
osx support for llvm coloring added
hurikhan
2015-01-08
Create the test string to detect kb layouts directly from the unicode chars
Rhody Lugo
2015-01-08
OS X: Add keyboard layout detection and fix build
Rhody Lugo
2015-01-04
-attempt to be friendlier on non english keyboards
Juan Linietsky
2014-11-02
Bug Fixes
Juan Linietsky
2014-10-07
Build System Changes
Juan Linietsky
2014-09-25
warp_mouse_pos for osx
mikica1986vee
2014-09-19
- more fixes on #672 on windows
Juan Linietsky
2014-08-25
fix custom export packages for PC
Dana Olson
2014-06-26
Fixed mouse motion events with captured mouse mode in OS X
James Emselle
2014-06-26
mouse_mode implementation on OS X
James Emselle
2014-05-29
More 3D Improvements
Juan Linietsky
2014-02-18
OSX current_videomode size is now initialized with correct resolution based o...
Kevin Hartman
2014-02-15
-project settings are saved when changed
Juan Linietsky
2014-02-13
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-02-13
-fixed export templates not loading/exporting on Windows
Juan Linietsky
2014-02-10
Fix mouse coordinates on OS X retina displays
Jeremy Williams
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