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AgeCommit message (Expand)Author
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
2017-04-09Style: Apply clang-format (3.9.1) to Obj-C++ filesRémi Verschelde
2017-04-09Formatting of mm filesBastiaanOlij
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-27Merge pull request #8159 from Hinsbart/last_idRémi Verschelde
2017-03-26SCons: Add option to toggle warnings (on by default)Rémi Verschelde
2017-03-26Input: Remove usage of platform dependent event IDs.Andreas Haas
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
2017-03-04Add API to access battery power stateJulian Murgia
2017-02-26Better handling of joypad device IDs.Andreas Haas
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-19Editor Export Settings Dialog is completed!! Now on to make some exporters..Juan Linietsky
2017-02-13Fix missing semicolon in previous commitRémi Verschelde
2017-02-13Fix for issue #7766Brett-Mitchell
2017-01-25Removed import/export system, will start new one from scratch.Juan Linietsky
2017-01-16Fix compile errors related to audio on OSXBastiaanOlij
2017-01-15Oops! Audio engine has vanished :DJuan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-09OSX: Revert back to kHIDUsage_GD_JoystickRémi Verschelde
2017-01-08Finish replacement of joystick by joypadRémi Verschelde
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-06Move glad files to thirdparty dirRémi Verschelde
2017-01-05Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-05Enabled code that requests an OpenGL 3 context.BastiaanOlij
2017-01-04First set of changes to fix compilation errors and initialise the gles3 rende...BastiaanOlij
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-11-25Set minimum version to 10.9 building OSXBastiaanOlij
2016-11-01style: Fix PEP8 blank lines issues in Python filesRémi Verschelde
2016-11-01style: Fix PEP8 whitespace issues in Python filesRémi Verschelde
2016-11-01style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde
2016-10-17SCons: Use colored output if available, change "colored"->"verbose"Błażej Szczygieł
2016-10-17Merge pull request #6850 from akien-mga/pr-scsub-shebangRémi Verschelde
2016-10-17SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde
2016-10-16Theora: Don't compile unnecessary files, rename "x86_opt_*"Błażej Szczygieł
2016-10-15freetype: Make it a module and split thirdparty libraryRémi Verschelde
2016-10-15zlib: Split thirdparty files, simplify scons optionRémi Verschelde
2016-10-15glew: Split thirdparty files and isolate envRémi Verschelde
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-09-10Merge pull request #5920 from 29jm/fix-warningsJuan Linietsky
2016-09-06osx: Support gamepad input.Andreas Haas
2016-08-13Remove some unused variablesJohan Manuel
2016-08-09Crashfix for OSX on Sierra betamarcelofg55
2016-08-02Fix set_window_size not setting the correct size on OSXmarcelofg55
2016-07-21Implement OS.request_attention() for OSX (#5662)GungnirInd