Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-14 | Fix Actions mapped to triggers not using the full range | Marcel Admiraal | |
2022-01-12 | Merge pull request #56700 from bruvzg/macos_terminal_activation | Rémi Verschelde | |
2022-01-12 | [macOS] Fix OpenGL color space on HDR displays. | bruvzg | |
2022-01-11 | [macOS] Improve window activation hack. | bruvzg | |
2022-01-11 | Merge pull request #56322 from madmiraal/fix-42450 | Rémi Verschelde | |
2022-01-10 | [macOS export] Improve code signing/notarization options validation. | bruvzg | |
2022-01-06 | Fix multiple missing UTF-8 decoding. | bruvzg | |
2022-01-05 | Merge pull request #56517 from bruvzg/fix_export_utf8 | Rémi Verschelde | |
2022-01-05 | Merge pull request #56047 from piiertho/feature/osx-sign-directory | Rémi Verschelde | |
2022-01-05 | Fix decoding UTF-8 filenames on unzipping. | bruvzg | |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-12-29 | Rename speed to velocity when it's a directional Vector | Marcel Admiraal | |
2021-12-28 | OSX: Add signing of directory structure in Library when exporting for OSX. | Pierre-Thomas Meisels | |
OSX: Add exporting of folder structure in PlugIns when exporting for OSX. | |||
2021-12-18 | Fix initialising of gl_manager and checking gl_manager and context_vulkan ↵ | Bastiaan Olij | |
preventing crash issues. | |||
2021-12-10 | Misc build system fixes | Aaron Franke | |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke | |
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | |||
2021-11-30 | Don't return reference on copy assignment operators | Rémi Verschelde | |
We prefer to prevent using chained assignment (`T a = b = c = T();`) as this can lead to confusing code and subtle bugs. According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B), C++ allows any arbitrary return type, so this is standard compliant. This could be re-assessed if/when we have an actual need for a behavior more akin to that of the C++ STL, for now this PR simply changes a handful of cases which were inconsistent with the rest of the codebase (`void` return type was already the most common case prior to this commit). | |||
2021-11-26 | Fix console colors on Windows | Yuri Roubinsky | |
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A | |
2021-11-17 | Fix crash on macOS (AS) when dualshock4 is removed | Will Jordan | |
2021-11-16 | [macOS] Fix crash handler not printing function names on M1 Macs. | bruvzg | |
2021-11-12 | Fix typo in architecture name for x86_64 macOS | Aaron Franke | |
2021-11-12 | Use "enum class" for input enums | Aaron Franke | |
2021-11-11 | Merge pull request #54876 from bruvzg/no_captured_move | Rémi Verschelde | |
2021-11-11 | Make window unmovable by dragging title bar, when mouse in captured or ↵ | bruvzg | |
confined mode. | |||
2021-11-11 | String: Remove `erase` method, bindings can't mutate String | Rémi Verschelde | |
2021-11-08 | [macOS] Use pre-wait observer to keep main run loop running and redraw ↵ | bruvzg | |
window during the window resize and displaying modal popups. | |||
2021-11-06 | [Export] Read and ZIP project files in 16K chunks instead of reading the ↵ | bruvzg | |
whole file at once. | |||
2021-11-02 | [macOS] Add support for OpenGLES3 video driver. | bruvzg | |
2021-11-01 | [macOS] Add `create_instance` function to spawn editor copies. | bruvzg | |
[macOS] Modify `create_project` function to detect and run app bundles using NSWorkspace to ensure app window is registered and activated correctly. | |||
2021-10-31 | Use OpenGL 3.3 core profile instead of compatibility profile | Clay John | |
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints. | |||
2021-10-30 | Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 | Hugo Locurcio | |
- Use lowercase driver names for the `--rendering-driver` command line argument. | |||
2021-10-30 | Add GLES2 2D renderer + Linux display manager | lawnjelly | |
First implementation with Linux display manager. - Add single-threaded mode for EditorResourcePreview (needed for OpenGL). Co-authored-by: clayjohn <claynjohn@gmail.com> Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | |||
2021-10-28 | Adds support for 'use_coverage' flag in OSX. | Sean Kim | |
Based on #36572 which added support for Linux | |||
2021-10-28 | clang-format: Various fixes to comments alignment from `clang-format` 13 | Rémi Verschelde | |
All reviewed manually and occasionally rewritten to avoid bad auto formatting. | |||
2021-10-28 | clang-format: Disable alignment of operands, too unreliable | Rémi Verschelde | |
Sets `AlignOperands` to `DontAlign`. `clang-format` developers seem to mostly care about space-based indentation and every other version of clang-format breaks the bad mismatch of tabs and spaces that it seems to use for operand alignment. So it's better without, so that it respects our two-tabs `ContinuationIndentWidth`. | |||
2021-10-21 | Remove unimplemented methods | Marcel Admiraal | |
2021-10-19 | Merge pull request #52940 from groud/toast_notification | Rémi Verschelde | |
2021-10-15 | Merge pull request #53833 from akien-mga/remove-webm-support | Rémi Verschelde | |
2021-10-15 | Remove WebM support (and deps libvpx and opus) | Rémi Verschelde | |
We've had many issues with WebM support and specifically the libvpx library over the years, mostly due to its poor integration in Godot's buildsystem, but without anyone really interested in improving this state. With the new GDExtensions in Godot 4.0, we intend to move video decoding to first-party extensions, and this would likely be done using something like libvlc to expose more codecs. Removing the `webm` module means we can remove libsimplewebm, libvpx and opus, which we were only used for that purpose. Both libvpx and opus were fairly complex pieces of the buildsystem, so this is a nice cleanup. This also removes the compile-time dependency on `yasm`. Fixes lots of compilation or non-working WebM issues which will be linked in the PR. | |||
2021-10-15 | SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstruct | Rémi Verschelde | |
They're the same for all platforms so they don't need to be repeated in all platform definitions. | |||
2021-10-14 | Fix specific warnings issues by Clang | K. S. Ernest (iFire) Lee | |
Found by `scons dev=yes` on llvm-mingw. | |||
2021-10-14 | Implement toast notifications in the editor | Gilles Roudière | |
2021-10-14 | SCons: Add `DEV_ENABLED` defines for `target=debug` builds | Rémi Verschelde | |
This will allow adding developer checks which will be fully compiled out in user builds, unlike `DEBUG_ENABLED` which is included in debug tempates and the editor builds. This define is not used yet, but we'll soon add code that uses it, and change some existing `DEBUG_ENABLED` checks to be performed only in dev builds. Related to godotengine/godot-proposals#3371. | |||
2021-10-12 | Replaced NULL with nullptr | M. Huri | |
2021-10-01 | Implement TextServer GDExtension interface, remove TextServer GDNative ↵ | bruvzg | |
interface. | |||
2021-10-01 | Merge pull request #52684 from Frixuu/master | Rémi Verschelde | |
2021-09-30 | Merge pull request #48685 from bruvzg/bundle_icon_4 | Rémi Verschelde | |
2021-09-27 | [macOS, sandbox] Add export option to embed and sign helper executables. | bruvzg | |
2021-09-21 | Allow for mapping keycodes to current layout | Frixuu | |