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2022-01-19Merge pull request #56825 from bruvzg/macos_fix_fullscr_multiwindowRémi Verschelde
2022-01-18Window management improvements.bruvzg
[macOS] Fix transient windows not working in the full-screen mode. [macOS] Fix moving transient windows to the other screen than parent window. [macOS] Fix popup menu switch on hover. [macOS] Use content origin rect for windows position (to ensure `DS.mouse_get_position` is equal to `DS.window_get_position` + mouse position from the input events). [macOS] Fix incorrect input coordinates, when external display with different scaling in connected/disconnected. [macOS/Windows] Fix moving fullscreen windows between the screens. Add auto refocusing of the parent window, when the focused transient window is closed. Remove redundant `DS.mouse_get_absolute_position` function (returns mouse position in the screen coordinates, same as `DS.mouse_get_position`).
2022-01-18[macOS export] Implements ad-hoc signing on Linux/Windows, adds extra ↵bruvzg
privacy settings, entitlements warnings and error checking.
2022-01-17Merge pull request #56012 from bruvzg/wt🤎4Rémi Verschelde
2022-01-14Fix Actions mapped to triggers not using the full rangeMarcel Admiraal
2022-01-12Merge pull request #56700 from bruvzg/macos_terminal_activationRémi Verschelde
2022-01-12[macOS] Fix OpenGL color space on HDR displays.bruvzg
2022-01-11[macOS] Improve window activation hack.bruvzg
2022-01-11Merge pull request #56322 from madmiraal/fix-42450Rémi Verschelde
2022-01-10[macOS export] Improve code signing/notarization options validation.bruvzg
2022-01-06Fix multiple missing UTF-8 decoding.bruvzg
2022-01-05Merge pull request #56517 from bruvzg/fix_export_utf8Rémi Verschelde
2022-01-05Merge pull request #56047 from piiertho/feature/osx-sign-directoryRémi Verschelde
2022-01-05Fix decoding UTF-8 filenames on unzipping.bruvzg
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-12-29Rename speed to velocity when it's a directional VectorMarcel Admiraal
2021-12-28OSX: Add signing of directory structure in Library when exporting for OSX.Pierre-Thomas Meisels
OSX: Add exporting of folder structure in PlugIns when exporting for OSX.
2021-12-18[Windows] Improve console handling and execute/create_process.bruvzg
Always build with the GUI subsystem. Redirect stdout and stderr output to the parent process console. Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with `create_process`). Add `open_console` argument to the `execute` and `create_process` to open a new console window. Remove `interface/editor/hide_console_window` editor setting. Remove `Toggle System Console` menu option. Remove `set_console_visible` and `is_console_visible` functions.
2021-12-18Fix initialising of gl_manager and checking gl_manager and context_vulkan ↵Bastiaan Olij
preventing crash issues.
2021-12-10Misc build system fixesAaron Franke
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
2021-11-30Don't return reference on copy assignment operatorsRémi Verschelde
We prefer to prevent using chained assignment (`T a = b = c = T();`) as this can lead to confusing code and subtle bugs. According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B), C++ allows any arbitrary return type, so this is standard compliant. This could be re-assessed if/when we have an actual need for a behavior more akin to that of the C++ STL, for now this PR simply changes a handful of cases which were inconsistent with the rest of the codebase (`void` return type was already the most common case prior to this commit).
2021-11-26Fix console colors on WindowsYuri Roubinsky
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-17Fix crash on macOS (AS) when dualshock4 is removedWill Jordan
2021-11-16[macOS] Fix crash handler not printing function names on M1 Macs.bruvzg
2021-11-12Fix typo in architecture name for x86_64 macOSAaron Franke
2021-11-12Use "enum class" for input enumsAaron Franke
2021-11-11Merge pull request #54876 from bruvzg/no_captured_moveRémi Verschelde
2021-11-11Make window unmovable by dragging title bar, when mouse in captured or ↵bruvzg
confined mode.
2021-11-11String: Remove `erase` method, bindings can't mutate StringRémi Verschelde
2021-11-08[macOS] Use pre-wait observer to keep main run loop running and redraw ↵bruvzg
window during the window resize and displaying modal popups.
2021-11-06[Export] Read and ZIP project files in 16K chunks instead of reading the ↵bruvzg
whole file at once.
2021-11-02[macOS] Add support for OpenGLES3 video driver.bruvzg
2021-11-01[macOS] Add `create_instance` function to spawn editor copies.bruvzg
[macOS] Modify `create_project` function to detect and run app bundles using NSWorkspace to ensure app window is registered and activated correctly.
2021-10-31Use OpenGL 3.3 core profile instead of compatibility profileClay John
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-30Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3Hugo Locurcio
- Use lowercase driver names for the `--rendering-driver` command line argument.
2021-10-30Add GLES2 2D renderer + Linux display managerlawnjelly
First implementation with Linux display manager. - Add single-threaded mode for EditorResourcePreview (needed for OpenGL). Co-authored-by: clayjohn <claynjohn@gmail.com> Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2021-10-28Adds support for 'use_coverage' flag in OSX.Sean Kim
Based on #36572 which added support for Linux
2021-10-28clang-format: Various fixes to comments alignment from `clang-format` 13Rémi Verschelde
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
Sets `AlignOperands` to `DontAlign`. `clang-format` developers seem to mostly care about space-based indentation and every other version of clang-format breaks the bad mismatch of tabs and spaces that it seems to use for operand alignment. So it's better without, so that it respects our two-tabs `ContinuationIndentWidth`.
2021-10-21Remove unimplemented methodsMarcel Admiraal
2021-10-19Merge pull request #52940 from groud/toast_notificationRémi Verschelde
2021-10-15Merge pull request #53833 from akien-mga/remove-webm-supportRémi Verschelde
2021-10-15Remove WebM support (and deps libvpx and opus)Rémi Verschelde
We've had many issues with WebM support and specifically the libvpx library over the years, mostly due to its poor integration in Godot's buildsystem, but without anyone really interested in improving this state. With the new GDExtensions in Godot 4.0, we intend to move video decoding to first-party extensions, and this would likely be done using something like libvlc to expose more codecs. Removing the `webm` module means we can remove libsimplewebm, libvpx and opus, which we were only used for that purpose. Both libvpx and opus were fairly complex pieces of the buildsystem, so this is a nice cleanup. This also removes the compile-time dependency on `yasm`. Fixes lots of compilation or non-working WebM issues which will be linked in the PR.
2021-10-15SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstructRémi Verschelde
They're the same for all platforms so they don't need to be repeated in all platform definitions.
2021-10-14Fix specific warnings issues by ClangK. S. Ernest (iFire) Lee
Found by `scons dev=yes` on llvm-mingw.
2021-10-14Implement toast notifications in the editorGilles Roudière
2021-10-14SCons: Add `DEV_ENABLED` defines for `target=debug` buildsRémi Verschelde
This will allow adding developer checks which will be fully compiled out in user builds, unlike `DEBUG_ENABLED` which is included in debug tempates and the editor builds. This define is not used yet, but we'll soon add code that uses it, and change some existing `DEBUG_ENABLED` checks to be performed only in dev builds. Related to godotengine/godot-proposals#3371.
2021-10-12Replaced NULL with nullptrM. Huri