Age | Commit message (Expand) | Author |
2015-10-16 | Added specific get_locale to OSX platform | Didier Vandekerckhove |
2015-10-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-09-26 | Fixed theora playback. Removed theoraplayer. | Juan Linietsky |
2015-09-24 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-09-24 | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky |
2015-09-10 | disabling theora for now (will be re-written, re-enabled later) | Juan Linietsky |
2015-09-03 | merged some stuff for okam | Juan Linietsky |
2015-08-30 | new editor settings customization of where to run the game from the editor | Juan Linietsky |
2015-08-06 | -Merged the file server with the live editing and remote debug | Juan Linietsky |
2015-06-22 | Fixed compilation error on MacOS X. | James McLean |
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky |
2015-05-06 | Better OS X fullscreen support, without the nasty startup effect | Ricardo Pérez |
2015-05-05 | Really fixes fullscreen mode in OS X, even during startup | Ricardo Pérez |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-04-02 | Merge branch 'master' of https://github.com/okamstudio/godot | Ariel Manzur |
2015-04-02 | fullscreen thing | Ariel m |
2015-04-01 | solved color depth issues on osx | Juan Linietsky |
2015-03-23 | fixed build error on OSX from new WM code | steve |
2015-02-17 | fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to 'CGPoint'�... | greay |
2015-02-14 | fixes to mouse warp | Juan Linietsky |
2015-01-13 | -try fixing LLVM color diagnostic on osx | hurikhan |
2015-01-12 | osx support for llvm coloring added | hurikhan |
2015-01-08 | Create the test string to detect kb layouts directly from the unicode chars | Rhody Lugo |
2015-01-08 | OS X: Add keyboard layout detection and fix build | Rhody Lugo |
2015-01-04 | -attempt to be friendlier on non english keyboards | Juan Linietsky |
2014-11-02 | Bug Fixes | Juan Linietsky |
2014-10-07 | Build System Changes | Juan Linietsky |
2014-09-25 | warp_mouse_pos for osx | mikica1986vee |
2014-09-19 | - more fixes on #672 on windows | Juan Linietsky |
2014-08-25 | fix custom export packages for PC | Dana Olson |
2014-06-26 | Fixed mouse motion events with captured mouse mode in OS X | James Emselle |
2014-06-26 | mouse_mode implementation on OS X | James Emselle |
2014-05-29 | More 3D Improvements | Juan Linietsky |
2014-02-18 | OSX current_videomode size is now initialized with correct resolution based o... | Kevin Hartman |
2014-02-15 | -project settings are saved when changed | Juan Linietsky |
2014-02-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2014-02-13 | -fixed export templates not loading/exporting on Windows | Juan Linietsky |
2014-02-10 | Fix mouse coordinates on OS X retina displays | Jeremy Williams |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |