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2016-06-09-make freetype build for all platforms the same, default as builtin except ↵Juan Linietsky
on x11. closes #5119
2016-06-08GLEW: Define static + enabled and includes via SConsRémi Verschelde
This allows us not to have to hack our definitions in the upstream files, making it easier to upgrade to newer versions in the future. For the include paths to work, the headers are moved to a GL subfolder to match their upstream location.
2016-06-06Somewhat fixed Directory::get_space_left() return values.J08nY
2016-06-04Right click->Quit on the godot icon will now close the application on OSX.marcelofg55
Fixed get_window_position that missed a return on OSX.
2016-06-02Merge remote-tracking branch 'upstream/master'marcelofg55
2016-05-31Implemented file drop support in OSXJuan Linietsky
2016-05-31Key modifiers (Ctrl, Alt, Meta and Shift) may be used as Input keys now on OSXmarcelofg55
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
-Implemented HiDPI detection and support for Godot Editor!
2016-05-29Merge pull request #4810 from marcelofg55/masterRémi Verschelde
Added application/fat_bits property for EditorExportPlatformOSX::Edit…
2016-05-29fix freetype paths on osx and mingwJuan Linietsky
2016-05-25Added application/fat_bits property for ↵marcelofg55
EditorExportPlatformOSX::EditorExportPlatformOSX
2016-05-20Added 'fat' option for bits param on scons for osx, this will produce a fat ↵marcelofg55
binary that contains both 32 bits and 64 bits binaries
2016-05-11OS.get_screen_size now returns the correct value on OSXmarcelofg55
2016-04-29rate url on iOS and properly launching from .app on OSXAriel Manzur
2016-04-29I think this is ok, "resizable" property might changeAriel Manzur
2016-04-28Move export GUI debug toggle to export settings windoweska
2016-04-02Remove trailing spacesRémi Verschelde
2016-03-09remove trailing whitespaceHubert Jarosz
2016-03-07osx: fix inverted horizontal scrollinghondres
2016-03-01Added relative paths for DirAccess::remove()Zher Huei Lee
Follows similar behaviour to DirAccess::rename()
2016-02-17Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACTRémi Verschelde
The former name was incorrect in English, though for us latin lovers it's an understandable mistake. Second part of and closes #3626.
2016-02-04support horizontal mouse wheel, use in text editorhondres
2016-01-29Update detect.pypunto-
removed -g from linkflags
2016-01-29audio crashAriel Manzur
2016-01-24Change default window size for desktopGeorge Marques
Fix #3149
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-31-Fix parsing of comments in VariantParser, fixes #3175Juan Linietsky
2015-12-18thread rename for ios and osx (if called from the thread to be renamed)Ariel Manzur
2015-12-13utf stuff on osxsantiagopf
2015-12-12added rotation and scale support to gui controlsJuan Linietsky
2015-12-12-added windowed mode with -w, fixes #3020Juan Linietsky
-changed default windowed resolution to 1280x720
2015-11-30Add way to look for templates at system wide level tooest31
Useful for everybody wanting to package godot. Fixes #1026. -> Retain the old behaviour: path in error msg only when exporting. -> User templates override system templates
2015-11-250theora compilation fixesJuan Linietsky
2015-10-16Added specific get_locale to OSX platformDidier Vandekerckhove
The default unix get_locale didn’t work. OS X requires a specific one.
2015-10-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: platform/windows/detect.py
2015-09-26Fixed theora playback. Removed theoraplayer.Juan Linietsky
Still need to get proper audio output latency in some platforms.
2015-09-24Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-09-24Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
2015-09-10disabling theora for now (will be re-written, re-enabled later)Juan Linietsky
2015-09-03merged some stuff for okamJuan Linietsky
2015-08-30new editor settings customization of where to run the game from the editorJuan Linietsky
2015-08-06-Merged the file server with the live editing and remote debugJuan Linietsky
-It is now really easy to deploy an android build with debug, and debug it
2015-06-22Fixed compilation error on MacOS X.James McLean
2015-05-26ability to run 2D physics in a threadJuan Linietsky
also, 2D physics is now thread safe too. see physics_2d/thread_model
2015-05-06Better OS X fullscreen support, without the nasty startup effectRicardo Pérez
2015-05-05Really fixes fullscreen mode in OS X, even during startupRicardo Pérez
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-02Merge branch 'master' of https://github.com/okamstudio/godotAriel Manzur
2015-04-02fullscreen thingAriel m