Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-09 | -make freetype build for all platforms the same, default as builtin except ↵ | Juan Linietsky | |
on x11. closes #5119 | |||
2016-06-08 | GLEW: Define static + enabled and includes via SCons | Rémi Verschelde | |
This allows us not to have to hack our definitions in the upstream files, making it easier to upgrade to newer versions in the future. For the include paths to work, the headers are moved to a GL subfolder to match their upstream location. | |||
2016-06-06 | Somewhat fixed Directory::get_space_left() return values. | J08nY | |
2016-06-04 | Right click->Quit on the godot icon will now close the application on OSX. | marcelofg55 | |
Fixed get_window_position that missed a return on OSX. | |||
2016-06-02 | Merge remote-tracking branch 'upstream/master' | marcelofg55 | |
2016-05-31 | Implemented file drop support in OSX | Juan Linietsky | |
2016-05-31 | Key modifiers (Ctrl, Alt, Meta and Shift) may be used as Input keys now on OSX | marcelofg55 | |
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | |
-Implemented HiDPI detection and support for Godot Editor! | |||
2016-05-29 | Merge pull request #4810 from marcelofg55/master | Rémi Verschelde | |
Added application/fat_bits property for EditorExportPlatformOSX::Edit… | |||
2016-05-29 | fix freetype paths on osx and mingw | Juan Linietsky | |
2016-05-25 | Added application/fat_bits property for ↵ | marcelofg55 | |
EditorExportPlatformOSX::EditorExportPlatformOSX | |||
2016-05-20 | Added 'fat' option for bits param on scons for osx, this will produce a fat ↵ | marcelofg55 | |
binary that contains both 32 bits and 64 bits binaries | |||
2016-05-11 | OS.get_screen_size now returns the correct value on OSX | marcelofg55 | |
2016-04-29 | rate url on iOS and properly launching from .app on OSX | Ariel Manzur | |
2016-04-29 | I think this is ok, "resizable" property might change | Ariel Manzur | |
2016-04-28 | Move export GUI debug toggle to export settings window | eska | |
2016-04-02 | Remove trailing spaces | Rémi Verschelde | |
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-03-07 | osx: fix inverted horizontal scrolling | hondres | |
2016-03-01 | Added relative paths for DirAccess::remove() | Zher Huei Lee | |
Follows similar behaviour to DirAccess::rename() | |||
2016-02-17 | Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACT | Rémi Verschelde | |
The former name was incorrect in English, though for us latin lovers it's an understandable mistake. Second part of and closes #3626. | |||
2016-02-04 | support horizontal mouse wheel, use in text editor | hondres | |
2016-01-29 | Update detect.py | punto- | |
removed -g from linkflags | |||
2016-01-29 | audio crash | Ariel Manzur | |
2016-01-24 | Change default window size for desktop | George Marques | |
Fix #3149 | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-31 | -Fix parsing of comments in VariantParser, fixes #3175 | Juan Linietsky | |
2015-12-18 | thread rename for ios and osx (if called from the thread to be renamed) | Ariel Manzur | |
2015-12-13 | utf stuff on osx | santiagopf | |
2015-12-12 | added rotation and scale support to gui controls | Juan Linietsky | |
2015-12-12 | -added windowed mode with -w, fixes #3020 | Juan Linietsky | |
-changed default windowed resolution to 1280x720 | |||
2015-11-30 | Add way to look for templates at system wide level too | est31 | |
Useful for everybody wanting to package godot. Fixes #1026. -> Retain the old behaviour: path in error msg only when exporting. -> User templates override system templates | |||
2015-11-25 | 0theora compilation fixes | Juan Linietsky | |
2015-10-16 | Added specific get_locale to OSX platform | Didier Vandekerckhove | |
The default unix get_locale didn’t work. OS X requires a specific one. | |||
2015-10-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: platform/windows/detect.py | |||
2015-09-26 | Fixed theora playback. Removed theoraplayer. | Juan Linietsky | |
Still need to get proper audio output latency in some platforms. | |||
2015-09-24 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-09-24 | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky | |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky | |
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | |||
2015-09-10 | disabling theora for now (will be re-written, re-enabled later) | Juan Linietsky | |
2015-09-03 | merged some stuff for okam | Juan Linietsky | |
2015-08-30 | new editor settings customization of where to run the game from the editor | Juan Linietsky | |
2015-08-06 | -Merged the file server with the live editing and remote debug | Juan Linietsky | |
-It is now really easy to deploy an android build with debug, and debug it | |||
2015-06-22 | Fixed compilation error on MacOS X. | James McLean | |
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky | |
also, 2D physics is now thread safe too. see physics_2d/thread_model | |||
2015-05-06 | Better OS X fullscreen support, without the nasty startup effect | Ricardo Pérez | |
2015-05-05 | Really fixes fullscreen mode in OS X, even during startup | Ricardo Pérez | |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-02 | Merge branch 'master' of https://github.com/okamstudio/godot | Ariel Manzur | |
2015-04-02 | fullscreen thing | Ariel m | |