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AgeCommit message (Collapse)Author
2017-07-30Style: Apply clang-format on all filesRémi Verschelde
Thus fixing some invalid changes that had still made it to the master branch.
2017-07-30Fix mutex initialisation in OS X Audio DriverMarcelo Fernandez
2017-07-30Merge pull request #9960 from marcelofg55/masterRémi Verschelde
Fix get_screen_* funcs returning old values after resolution changes on OS X
2017-07-28Fix get_screen_* funcs returning old values after resolution changes on OS XMarcelo Fernandez
2017-07-28Change display scale when moving the window from monitor to monitorbruvzg
2017-07-28Merge pull request #9874 from bruvzg/3.0-osx-menuRémi Verschelde
Add macOS main menu (3.0)
2017-07-28Merge pull request #9876 from bruvzg/3.0-resize-fixRémi Verschelde
Improved macOS window resizing behaviour (3.0)
2017-07-27Fix is_window_fullscreen() and set_window_fullscreen() behaviour after ↵bruvzg
window has entered/left full-screen mode via green zoom button. Fix get/set_current_screen & set_window_maximized.
2017-07-27Add macOS main menubruvzg
2017-07-26Improved macOS window resizing behaviour.bruvzg
2017-07-26Remove duplicate keycode constant for Numpad Enter key.bruvzg
2017-07-23Fix Right-Click (Ctrl-Click) on OS XMarcelo Fernandez
2017-07-23Merge pull request #9713 from marcelofg55/masterRémi Verschelde
Fix for possible crash in OS X audio init.
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
-Added system for feature overrides, it's pretty cool :)
2017-07-19Fix for possible crash in OS X audio init.Marcelo Fernandez
2017-07-19Fix errors with global config names no more sorrys pleasegeequlim
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
(Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-16Reinit audio device when the system default device changes on OS XMarcelo Fernandez
2017-07-06Fix typo in plist exportBastiaanOlij
2017-07-05Merge pull request #9476 from marcelofg55/masterRémi Verschelde
Implemented borderless fullscreen code on OSX.
2017-07-03Merge pull request #9468 from BastiaanOlij/osx_export_dmgRémi Verschelde
On OSX export to DMG and optionally code sign the app bundle
2017-07-02Implemented borderless fullscreen code on OSX.Marcelo Fernandez
2017-07-02On OSX export to DMG and optionally code sign the app bundleBastiaanOlij
2017-07-01Buildsystem: Improve detect.py readability and fix issuesRémi Verschelde
Tried to organize the configure(env) calls in sections, using the same order for all platforms whenever possible. Apart from cosmetic changes, the following issues were fixed: - Android: cleanup linkage, remove GLESv1_CM and GLESv2 - iPhone: Remove obsolete "ios_gles22_override" option - OSX: * Fix bits detection (default to 64) and remove obsolete "force_64_bits" option (closes #9449) * Make "fat" bits argument explicit - Server: sync with X11 - Windows: clean up old DirectX 9 stuff - X11: * Do not require system OpenSSL for building (closes #9443) * Fix typo'ed use_leak_sanitizer option * Fix .llvm suffix overriding custom extra_suffix
2017-06-27Implemented borderless window code for OSX.Marcelo Fernandez
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-06-23Reimplement export module for OSXBastiaanOlij
2017-06-13Used in the macOS HiDPI options window is too smallageazrael
2017-06-13Fixed middle mouse button can't bounce in macOSageazrael
2017-06-10Restired multithread support in OSX and Windows, should stop the crashes.Juan Linietsky
2017-06-06osx release right button event fixedtoger5
RIGHT_MOUSE_BUTTON was not removed from the button mask (instead it was added...) fixes #9079
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-06-03InputEvent: Renamed "pos" property to "position"Andreas Haas
Make the naming consistent with other classes.
2017-05-27Make OS.get_locale() returns same valuevolzhs
2017-05-22added modifier key to scroll eventtoger5
2017-05-22fixed osx input eventtoger5
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
this might cause bugs I haven't found yet..
2017-05-20Doing a little bit of cleanupBastiaanOlij
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-05-07Implemented scrolling factor for smooth trackpad scrollingtoger5
Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list.
2017-05-07Improve documentation of thirdparty code snippetsRémi Verschelde
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
2017-04-09Style: Apply clang-format (3.9.1) to Obj-C++ filesRémi Verschelde
2017-04-09Formatting of mm filesBastiaanOlij
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-27Merge pull request #8159 from Hinsbart/last_idRémi Verschelde
Input: Remove usage of platform dependent event IDs.
2017-03-26SCons: Add option to toggle warnings (on by default)Rémi Verschelde
All the warnings are factored out of the platform-specific files and moved to SConstruct. Will have to check that it does not introduce regressions on some platforms/compilers. (cherry picked from commit 31107daa1a41fe9ab3c7c1868479e78e16848333)
2017-03-26Input: Remove usage of platform dependent event IDs.Andreas Haas
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree. So there's no need for the platform specific code to set this value when it will later be overriden anyway...
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde