Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-07-30 | Style: Apply clang-format on all files | Rémi Verschelde | |
Thus fixing some invalid changes that had still made it to the master branch. | |||
2017-07-30 | Fix mutex initialisation in OS X Audio Driver | Marcelo Fernandez | |
2017-07-30 | Merge pull request #9960 from marcelofg55/master | Rémi Verschelde | |
Fix get_screen_* funcs returning old values after resolution changes on OS X | |||
2017-07-28 | Fix get_screen_* funcs returning old values after resolution changes on OS X | Marcelo Fernandez | |
2017-07-28 | Change display scale when moving the window from monitor to monitor | bruvzg | |
2017-07-28 | Merge pull request #9874 from bruvzg/3.0-osx-menu | Rémi Verschelde | |
Add macOS main menu (3.0) | |||
2017-07-28 | Merge pull request #9876 from bruvzg/3.0-resize-fix | Rémi Verschelde | |
Improved macOS window resizing behaviour (3.0) | |||
2017-07-27 | Fix is_window_fullscreen() and set_window_fullscreen() behaviour after ↵ | bruvzg | |
window has entered/left full-screen mode via green zoom button. Fix get/set_current_screen & set_window_maximized. | |||
2017-07-27 | Add macOS main menu | bruvzg | |
2017-07-26 | Improved macOS window resizing behaviour. | bruvzg | |
2017-07-26 | Remove duplicate keycode constant for Numpad Enter key. | bruvzg | |
2017-07-23 | Fix Right-Click (Ctrl-Click) on OS X | Marcelo Fernandez | |
2017-07-23 | Merge pull request #9713 from marcelofg55/master | Rémi Verschelde | |
Fix for possible crash in OS X audio init. | |||
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-07-19 | Fix for possible crash in OS X audio init. | Marcelo Fernandez | |
2017-07-19 | Fix errors with global config names no more sorrys please | geequlim | |
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | |
(Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | |||
2017-07-16 | Reinit audio device when the system default device changes on OS X | Marcelo Fernandez | |
2017-07-06 | Fix typo in plist export | BastiaanOlij | |
2017-07-05 | Merge pull request #9476 from marcelofg55/master | Rémi Verschelde | |
Implemented borderless fullscreen code on OSX. | |||
2017-07-03 | Merge pull request #9468 from BastiaanOlij/osx_export_dmg | Rémi Verschelde | |
On OSX export to DMG and optionally code sign the app bundle | |||
2017-07-02 | Implemented borderless fullscreen code on OSX. | Marcelo Fernandez | |
2017-07-02 | On OSX export to DMG and optionally code sign the app bundle | BastiaanOlij | |
2017-07-01 | Buildsystem: Improve detect.py readability and fix issues | Rémi Verschelde | |
Tried to organize the configure(env) calls in sections, using the same order for all platforms whenever possible. Apart from cosmetic changes, the following issues were fixed: - Android: cleanup linkage, remove GLESv1_CM and GLESv2 - iPhone: Remove obsolete "ios_gles22_override" option - OSX: * Fix bits detection (default to 64) and remove obsolete "force_64_bits" option (closes #9449) * Make "fat" bits argument explicit - Server: sync with X11 - Windows: clean up old DirectX 9 stuff - X11: * Do not require system OpenSSL for building (closes #9443) * Fix typo'ed use_leak_sanitizer option * Fix .llvm suffix overriding custom extra_suffix | |||
2017-06-27 | Implemented borderless window code for OSX. | Marcelo Fernandez | |
2017-06-25 | BuildSystem: generated files have .gen.extension | Poommetee Ketson | |
2017-06-23 | Reimplement export module for OSX | BastiaanOlij | |
2017-06-13 | Used in the macOS HiDPI options window is too small | ageazrael | |
2017-06-13 | Fixed middle mouse button can't bounce in macOS | ageazrael | |
2017-06-10 | Restired multithread support in OSX and Windows, should stop the crashes. | Juan Linietsky | |
2017-06-06 | osx release right button event fixed | toger5 | |
RIGHT_MOUSE_BUTTON was not removed from the button mask (instead it was added...) fixes #9079 | |||
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly | |
2017-06-03 | InputEvent: Renamed "pos" property to "position" | Andreas Haas | |
Make the naming consistent with other classes. | |||
2017-05-27 | Make OS.get_locale() returns same value | volzhs | |
2017-05-22 | added modifier key to scroll event | toger5 | |
2017-05-22 | fixed osx input event | toger5 | |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-20 | Doing a little bit of cleanup | BastiaanOlij | |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | |
2017-05-07 | Implemented scrolling factor for smooth trackpad scrolling | toger5 | |
Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list. | |||
2017-05-07 | Improve documentation of thirdparty code snippets | Rémi Verschelde | |
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||
2017-04-09 | Style: Apply clang-format (3.9.1) to Obj-C++ files | Rémi Verschelde | |
2017-04-09 | Formatting of mm files | BastiaanOlij | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-27 | Merge pull request #8159 from Hinsbart/last_id | Rémi Verschelde | |
Input: Remove usage of platform dependent event IDs. | |||
2017-03-26 | SCons: Add option to toggle warnings (on by default) | Rémi Verschelde | |
All the warnings are factored out of the platform-specific files and moved to SConstruct. Will have to check that it does not introduce regressions on some platforms/compilers. (cherry picked from commit 31107daa1a41fe9ab3c7c1868479e78e16848333) | |||
2017-03-26 | Input: Remove usage of platform dependent event IDs. | Andreas Haas | |
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree. So there's no need for the platform specific code to set this value when it will later be overriden anyway... | |||
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde | |