Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-15 | SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstruct | Rémi Verschelde | |
They're the same for all platforms so they don't need to be repeated in all platform definitions. | |||
2021-10-14 | Fix specific warnings issues by Clang | K. S. Ernest (iFire) Lee | |
Found by `scons dev=yes` on llvm-mingw. | |||
2021-10-14 | SCons: Add `DEV_ENABLED` defines for `target=debug` builds | Rémi Verschelde | |
This will allow adding developer checks which will be fully compiled out in user builds, unlike `DEBUG_ENABLED` which is included in debug tempates and the editor builds. This define is not used yet, but we'll soon add code that uses it, and change some existing `DEBUG_ENABLED` checks to be performed only in dev builds. Related to godotengine/godot-proposals#3371. | |||
2021-10-12 | Replaced NULL with nullptr | M. Huri | |
2021-10-01 | Implement TextServer GDExtension interface, remove TextServer GDNative ↵ | bruvzg | |
interface. | |||
2021-10-01 | Merge pull request #52684 from Frixuu/master | Rémi Verschelde | |
2021-09-30 | Merge pull request #48685 from bruvzg/bundle_icon_4 | Rémi Verschelde | |
2021-09-27 | [macOS, sandbox] Add export option to embed and sign helper executables. | bruvzg | |
2021-09-21 | Allow for mapping keycodes to current layout | Frixuu | |
2021-09-07 | Merge pull request #47391 from Calinou/platform-feature-tags-lowercase | Juan Linietsky | |
Make platform feature tag names lowercase | |||
2021-09-03 | fix fullscreen issue on macOS | Daniel Kariv | |
adds a call for resize event. | |||
2021-08-31 | Make platform feature tag names lowercase | Hugo Locurcio | |
Feature tag names are still case-sensitive, but this makes built-in feature tags more consistent. - `Windows` -> `windows` - `OSX` -> `osx` - `LinuxBSD` -> `linuxbsd` - `Android` -> `android` - `iOS` -> `ios` - `HTML5` -> `html5` - `JavaScript` -> `javascript` - `UWP` -> `uwp` | |||
2021-08-25 | Merge pull request #47829 from Calinou/improve-crash-handler-display | Hugo Locurcio | |
Improve crash handler message display | |||
2021-08-22 | Replace HTTP links with HTTPS for sites with HTTPS versions | Aaron Franke | |
2021-08-16 | Add partial support for Android scoped storage. | ne0fhyk | |
This is done by providing API access to app specific directories which don't have any limitations and allows us to bump the target sdk version to 30. In addition, we're also bumping the min sdk version to 19 as version 18 is no longer supported by Google Play Services and only account of 0.3% of Android devices. | |||
2021-08-16 | Merge pull request #51116 from Calinou/macos-fix-xbox-bluetooth-controllers | Rémi Verschelde | |
Fix Xbox controllers in Bluetooth mode on macOS | |||
2021-08-16 | Fix Xbox controllers in Bluetooth mode on macOS | Hugo Locurcio | |
This prevents the D-pad up arrow from being registered as pressed when it isn't, and pressing any direction from activating the next arrow clockwise of it. Co-authored-by: Scott Wadden <scott.wadden@gmail.com> | |||
2021-08-13 | Merge pull request #51587 from Calinou/use-unicode-multiplication-symbol | Rémi Verschelde | |
Use the Unicode multiplication symbol where relevant | |||
2021-08-13 | Add input buffering framework | Pedro J. Estébanez | |
Input buffering is implicitly used by event accumulation, but this commit makes it more generic so it can be enabled for other uses. For desktop OSs it's currently not feasible given main and UI threads are the same). | |||
2021-08-13 | Improve input event accumulation | Pedro J. Estébanez | |
- API has been simplified: all events now go through `parse_input_event()`. Whether they are accumulated or not depends on the `use_accumulated_input` flag. - Event accumulation is now thread-safe (it was not needed so far, but it prepares the ground for the following changes). - Touch drag events now support accumulation. | |||
2021-08-13 | Upgrade Vulkan memory allocator | Pedro J. Estébanez | |
2021-08-12 | Use the Unicode multiplication symbol where relevant | Hugo Locurcio | |
2021-08-12 | Split osx platform export template into multiple files | Sergey Minakov | |
2021-08-12 | Use "volk" instead of statically linked Vulkan loader. | bruvzg | |
2021-08-10 | Use Key enum instead of plain integers | Aaron Franke | |
2021-08-08 | [macOS] Move captured mouse cursor to the center when window gain focus. | bruvzg | |
2021-07-27 | Removed Redundant assignement of name inside configure_joypad function | vitika9 | |
2021-07-26 | [macOS] Add "debugging" (`get-task-allow`) to the export options, to allow ↵ | bruvzg | |
using native debugger. | |||
2021-07-25 | Fix various typos with codespell | luz paz | |
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint` | |||
2021-07-22 | Move `alert` function from `DisplayServer` to `OS`. | bruvzg | |
2021-07-22 | Fix MoltenVK static linking on macOS (add missing include path, Vulkan SDK ↵ | bruvzg | |
path option, use xcframework instead of static framework). | |||
2021-07-10 | Merge pull request #48622 from Geometror/reimplement-disableable-vsync | Hugo Locurcio | |
2021-07-09 | [macOS, Mono] Automatically enable JIT entitlements for the Mono exports. | bruvzg | |
2021-07-06 | Restructure and reimplement vsync options | Hendrik Brucker | |
-Add a v-sync mode setting which allows to choose between DISABLED, ON, ADAPTIVE and MAILBOX -Removed the V-Sync via Compositor option | |||
2021-06-23 | [macOS] Fix custom mouse cursor not set after mouse mode change. | bruvzg | |
2021-06-20 | Use mouse and joypad enums instead of plain integers | Aaron Franke | |
Also MIDIMessage | |||
2021-06-20 | Move many input enums to their own file | Aaron Franke | |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | |
2021-06-17 | Improve crash handler message display | Hugo Locurcio | |
- State the Godot version and full hash in the backtrace. - Add decoration around the crash backtrace, both to make it stand out from other messages and help the user figure out what they should copy. | |||
2021-06-14 | Add LSApplicationCategoryType to the template and export dialog. | bruvzg | |
2021-06-12 | Merge pull request #49123 from aaronfranke/it-is-time | Rémi Verschelde | |
Add a Time singleton | |||
2021-06-11 | Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io | Rémi Verschelde | |
Core: Move DirAccess and FileAccess to `core/io` | |||
2021-06-11 | Merge pull request #49279 from Calinou/rename-string-is-abs-path-method | Rémi Verschelde | |
Rename `String.is_abs_path()` to `String.is_absolute_path()` | |||
2021-06-11 | Add Time singleton | Aaron Franke | |
2021-06-11 | Core: Move DirAccess and FileAccess to `core/io` | Rémi Verschelde | |
File handling APIs are typically considered part of I/O, and we did have most `FileAccess` implementations in `core/io` already. | |||
2021-06-03 | Add MOUSE_MODE_CONFINED_HIDDEN | Aaron Franke | |
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | |||
2021-06-03 | Rename `String.is_abs_path()` to `String.is_absolute_path()` | Hugo Locurcio | |
This is more consistent with `NodePath.is_absolute()`. | |||
2021-05-31 | Implement shader caching | reduz | |
* Shader compilation is now cached. Subsequent loads take less than a millisecond. * Improved game, editor and project manager startup time. * Editor uses .godot/shader_cache to store shaders. * Game uses user://shader_cache * Project manager uses $config_dir/shader_cache * Options to tweak shader caching in project settings. * Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled). * Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated). * Added shader compression with SMOLV: https://github.com/aras-p/smol-v | |||
2021-05-25 | Rename File::get_len() get_length() | Marcel Admiraal | |
2021-05-24 | Merge pull request #46866 from bruvzg/symlinks_and_macos_gdn_framework_export_4 | Rémi Verschelde | |