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2021-10-01Implement TextServer GDExtension interface, remove TextServer GDNative ↵bruvzg
interface.
2021-10-01Merge pull request #52684 from Frixuu/masterRémi Verschelde
2021-09-30Merge pull request #48685 from bruvzg/bundle_icon_4Rémi Verschelde
2021-09-27[macOS, sandbox] Add export option to embed and sign helper executables.bruvzg
2021-09-21Allow for mapping keycodes to current layoutFrixuu
2021-09-07Merge pull request #47391 from Calinou/platform-feature-tags-lowercaseJuan Linietsky
Make platform feature tag names lowercase
2021-09-03fix fullscreen issue on macOSDaniel Kariv
adds a call for resize event.
2021-08-31Make platform feature tag names lowercaseHugo Locurcio
Feature tag names are still case-sensitive, but this makes built-in feature tags more consistent. - `Windows` -> `windows` - `OSX` -> `osx` - `LinuxBSD` -> `linuxbsd` - `Android` -> `android` - `iOS` -> `ios` - `HTML5` -> `html5` - `JavaScript` -> `javascript` - `UWP` -> `uwp`
2021-08-25Merge pull request #47829 from Calinou/improve-crash-handler-displayHugo Locurcio
Improve crash handler message display
2021-08-22Replace HTTP links with HTTPS for sites with HTTPS versionsAaron Franke
2021-08-16Add partial support for Android scoped storage.ne0fhyk
This is done by providing API access to app specific directories which don't have any limitations and allows us to bump the target sdk version to 30. In addition, we're also bumping the min sdk version to 19 as version 18 is no longer supported by Google Play Services and only account of 0.3% of Android devices.
2021-08-16Merge pull request #51116 from Calinou/macos-fix-xbox-bluetooth-controllersRémi Verschelde
Fix Xbox controllers in Bluetooth mode on macOS
2021-08-16Fix Xbox controllers in Bluetooth mode on macOSHugo Locurcio
This prevents the D-pad up arrow from being registered as pressed when it isn't, and pressing any direction from activating the next arrow clockwise of it. Co-authored-by: Scott Wadden <scott.wadden@gmail.com>
2021-08-13Merge pull request #51587 from Calinou/use-unicode-multiplication-symbolRémi Verschelde
Use the Unicode multiplication symbol where relevant
2021-08-13Add input buffering frameworkPedro J. Estébanez
Input buffering is implicitly used by event accumulation, but this commit makes it more generic so it can be enabled for other uses. For desktop OSs it's currently not feasible given main and UI threads are the same).
2021-08-13Improve input event accumulationPedro J. Estébanez
- API has been simplified: all events now go through `parse_input_event()`. Whether they are accumulated or not depends on the `use_accumulated_input` flag. - Event accumulation is now thread-safe (it was not needed so far, but it prepares the ground for the following changes). - Touch drag events now support accumulation.
2021-08-13Upgrade Vulkan memory allocatorPedro J. Estébanez
2021-08-12Use the Unicode multiplication symbol where relevantHugo Locurcio
2021-08-12Split osx platform export template into multiple filesSergey Minakov
2021-08-12Use "volk" instead of statically linked Vulkan loader.bruvzg
2021-08-10Use Key enum instead of plain integersAaron Franke
2021-08-08[macOS] Move captured mouse cursor to the center when window gain focus.bruvzg
2021-07-27Removed Redundant assignement of name inside configure_joypad functionvitika9
2021-07-26[macOS] Add "debugging" (`get-task-allow`) to the export options, to allow ↵bruvzg
using native debugger.
2021-07-25Fix various typos with codespellluz paz
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
2021-07-22Move `alert` function from `DisplayServer` to `OS`.bruvzg
2021-07-22Fix MoltenVK static linking on macOS (add missing include path, Vulkan SDK ↵bruvzg
path option, use xcframework instead of static framework).
2021-07-10Merge pull request #48622 from Geometror/reimplement-disableable-vsyncHugo Locurcio
2021-07-09[macOS, Mono] Automatically enable JIT entitlements for the Mono exports.bruvzg
2021-07-06Restructure and reimplement vsync optionsHendrik Brucker
-Add a v-sync mode setting which allows to choose between DISABLED, ON, ADAPTIVE and MAILBOX -Removed the V-Sync via Compositor option
2021-06-23[macOS] Fix custom mouse cursor not set after mouse mode change.bruvzg
2021-06-20Use mouse and joypad enums instead of plain integersAaron Franke
Also MIDIMessage
2021-06-20Move many input enums to their own fileAaron Franke
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-17Improve crash handler message displayHugo Locurcio
- State the Godot version and full hash in the backtrace. - Add decoration around the crash backtrace, both to make it stand out from other messages and help the user figure out what they should copy.
2021-06-14Add LSApplicationCategoryType to the template and export dialog.bruvzg
2021-06-12Merge pull request #49123 from aaronfranke/it-is-timeRémi Verschelde
Add a Time singleton
2021-06-11Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-ioRémi Verschelde
Core: Move DirAccess and FileAccess to `core/io`
2021-06-11Merge pull request #49279 from Calinou/rename-string-is-abs-path-methodRémi Verschelde
Rename `String.is_abs_path()` to `String.is_absolute_path()`
2021-06-11Add Time singletonAaron Franke
2021-06-11Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde
File handling APIs are typically considered part of I/O, and we did have most `FileAccess` implementations in `core/io` already.
2021-06-03Add MOUSE_MODE_CONFINED_HIDDENAaron Franke
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-06-03Rename `String.is_abs_path()` to `String.is_absolute_path()`Hugo Locurcio
This is more consistent with `NodePath.is_absolute()`.
2021-05-31Implement shader cachingreduz
* Shader compilation is now cached. Subsequent loads take less than a millisecond. * Improved game, editor and project manager startup time. * Editor uses .godot/shader_cache to store shaders. * Game uses user://shader_cache * Project manager uses $config_dir/shader_cache * Options to tweak shader caching in project settings. * Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled). * Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated). * Added shader compression with SMOLV: https://github.com/aras-p/smol-v
2021-05-25Rename File::get_len() get_length()Marcel Admiraal
2021-05-24Merge pull request #46866 from bruvzg/symlinks_and_macos_gdn_framework_export_4Rémi Verschelde
2021-05-24Add GDNative Framework loading and export support.bruvzg
2021-05-24[macOS] Allow "on top" windows to enter full-screen mode.bruvzg
2021-05-21OS: Remove code duplicate in XDG paths handlingRémi Verschelde
Follow-up to #48542.
2021-05-20Only allow absolute paths in XDG environment variablesHugo Locurcio
The XDG Base Directory specification does not allow using relative paths (which broke things in Godot anyway). If a relative path is detected, it should be ignored.