Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | |
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case. | |||
2018-07-21 | Added a new MIDIDriver class | Marcelo Fernandez | |
2018-07-19 | -Project/Editor settings now use new inspector | Juan Linietsky | |
-Project/Editor settings now show tooltips properly -Settings thar require restart now will show a restart warning -Video driver is now visible all the time, can be changed easily -Added function to request current video driver | |||
2018-07-09 | Added support for extra mouse buttons. | unknown | |
2018-06-11 | IME context detection. | Saracen | |
2018-05-28 | Change position of validation in set_custom_mouse_cursor | Guilherme Felipe | |
2018-05-28 | Merge pull request #19210 from guilhermefelipecgs/fix_invalid_image | Max Hilbrunner | |
Add validation in set_custom_mouse_cursor | |||
2018-05-27 | Add validation in set_custom_mouse_cursor | Guilherme Felipe | |
Check if the image is valid. | |||
2018-05-26 | Fix memory leak in set_custom_mouse_cursor | Guilherme Felipe | |
2018-05-23 | More fixes to set_borderless_window | Guilherme Felipe | |
[x11] Preserve window size when calling this method. [osx] Make sure it don't make the window resizable if it's not needed. [windows] clean up the code. | |||
2018-05-21 | Merge pull request #19070 from guilhermefelipecgs/fix_19033 | Max Hilbrunner | |
Fix mouse confined and set_borderless_window | |||
2018-05-21 | Fix OSXCROSS build with clang-6.0 | Fabio Alessandrelli | |
2018-05-20 | Fix #19033 | Guilherme Felipe | |
- Fix a bug when mouse is confined don't update the cursor shape. - Don't let the mouse leave the window when resizing to a smaller resolution when MOUSE_MODE_CONFINED. - Fix set_borderless_window to preserve the actual video_mode.widht/height. | |||
2018-05-13 | Merge pull request #15739 from poke1024/macos-catch-exception | Max Hilbrunner | |
Catch NSException in macOS run loop to prevent crashs | |||
2018-05-13 | [macOS] Fix numeric keys scan-codes remapping. | bruvzg | |
2018-05-11 | Merge pull request #18751 from guilhermefelipecgs/fix_cursor_osx | Rémi Verschelde | |
Fix custom cursor disappearing on osx | |||
2018-05-10 | Reset the cursor with Input.set_custom_mouse_cursor(null) | Guilherme Felipe | |
2018-05-09 | Fix custom cursor disappearing on osx | Guilherme Felipe | |
2018-05-09 | Add support for atlas texture on set_custom_mouse_cursor | Guilherme Felipe | |
2018-05-08 | Merge pull request #14622 from bruvzg/non-rectangular-windows | Hein-Pieter van Braam | |
Experimental support for windows with per-pixel transparency. | |||
2018-04-09 | Fix custom cursor when it's hidden | Guilherme Felipe | |
[Linux] Ensures that the custom cursor will be used when changing to MOUSE_MODE_VISIBLE. Fix #3086 [Windows] Fix cursor flickering when MOUSE_MODE_HIDDEN. [Mac] Fix possible cursor flicker when MOUSE_MODE_HIDDEN. | |||
2018-04-07 | Experimental support for windows with per-pixel transparency (macOS, X11 and ↵ | bruvzg | |
Windows). | |||
2018-04-05 | Remove size restriction for mouse cursor | Guilherme Felipe | |
2018-03-28 | [macOS] Fix keyboard shortcuts on non QWERTY keyboard layouts. | bruvzg | |
2018-03-23 | Revert "Implement OS_OSX::execute" | bruvzg | |
This reverts commit e42576548f2c0ae2c6cb24ce2b0437ffb8978d65. | |||
2018-03-22 | Fix dragging window from non-retina to retina display. | bruvzg | |
2018-03-22 | Fix several in-class initialization clang warning | Marcelo Fernandez | |
2018-03-19 | Implement OS_OSX::execute | bruvzg | |
2018-03-04 | Clean and expose get_audio/video_driver_* funcs on OS class | Marcelo Fernandez | |
2018-03-03 | Hack to force macOS window activation for non-bundled app. | bruvzg | |
2018-03-02 | Merge pull request #17158 from bruvzg/gles2_driver_select | Rémi Verschelde | |
[GLES2] Renderer selection improvement | |||
2018-03-02 | GLES2 renderer support on macOS. | bruvzg | |
2018-03-02 | Fix `--help` output, allow renderer override from command line ↵ | bruvzg | |
(`--video-driver`). | |||
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-14 | Merge pull request #15564 from RandomShaper/adpod-topmost | Rémi Verschelde | |
Add new window setting: always on top | |||
2018-02-14 | Merge pull request #15864 from GodotExplorer/pr-get_unique_id-desktop-impl | Rémi Verschelde | |
Implement more methods for OS on Desktop platforms | |||
2018-02-12 | Added OS::center_window to center the window precisely on desktop platforms | Marcelo Fernandez | |
2018-02-01 | OSX: implement OS.get_unique_id | geequlim | |
Update the documentations for OS.get_unique_id() | |||
2018-01-30 | Implement always-on-top for MacOS | Pedro J. Estébanez | |
Courtesy of @bruvzg. | |||
2018-01-19 | On macOS, prevent key_event_buffer overflows | Bernhard Liebl | |
2018-01-15 | Catch NSException in macOS run loop to prevent crashs | Bernhard Liebl | |
2018-01-12 | [macOS] Adds ability to open files with "Open With" or double-click from Finder | bruvzg | |
2018-01-10 | Fix IME producing multiple events per key press. | bruvzg | |
2018-01-08 | Merge pull request #15344 from bruvzg/osx_dylib_export | Rémi Verschelde | |
[GDnative] macOS `dylib` export fixes | |||
2018-01-07 | Remove 10.6+ runtime version checks, add 10.12+ runtime version checks | bruvzg | |
2018-01-06 | Fix build on macOS pre 10.12, fix deprecation warnings on 10.12+ | bruvzg | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Adds dylib export for "dmg" export mode and change dylib path to ↵ | bruvzg | |
"/Contents/Frameworks" | |||
2018-01-04 | Fix macOS and other builds after #15299 | Duy-Nguyen TA | |
Commit ammended by @akien-mga to fix more platforms. | |||
2018-01-04 | Change OS::initialize signature to return Error (fix segfault on x11) | Emmanuel Leblond | |