index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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osx
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os_osx.mm
Age
Commit message (
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Author
2015-05-06
Better OS X fullscreen support, without the nasty startup effect
Ricardo Pérez
2015-05-05
Really fixes fullscreen mode in OS X, even during startup
Ricardo Pérez
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-02
Merge branch 'master' of https://github.com/okamstudio/godot
Ariel Manzur
2015-04-02
fullscreen thing
Ariel m
2015-04-01
solved color depth issues on osx
Juan Linietsky
2015-03-23
fixed build error on OSX from new WM code
steve
2015-02-17
fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to 'CGPoint'â...
greay
2015-02-14
fixes to mouse warp
Juan Linietsky
2015-01-08
Create the test string to detect kb layouts directly from the unicode chars
Rhody Lugo
2015-01-08
OS X: Add keyboard layout detection and fix build
Rhody Lugo
2015-01-04
-attempt to be friendlier on non english keyboards
Juan Linietsky
2014-09-25
warp_mouse_pos for osx
mikica1986vee
2014-09-19
- more fixes on #672 on windows
Juan Linietsky
2014-06-26
Fixed mouse motion events with captured mouse mode in OS X
James Emselle
2014-06-26
mouse_mode implementation on OS X
James Emselle
2014-02-18
OSX current_videomode size is now initialized with correct resolution based o...
Kevin Hartman
2014-02-15
-project settings are saved when changed
Juan Linietsky
2014-02-13
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-02-13
-fixed export templates not loading/exporting on Windows
Juan Linietsky
2014-02-10
Fix mouse coordinates on OS X retina displays
Jeremy Williams
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky