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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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os_osx.mm
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Author
2017-08-07
Merge pull request #10099 from bruvzg/3.0-fix-osx-warp_mouse_pos
Rémi Verschelde
2017-08-06
Duplicate error messages to macOS logging system
bruvzg
2017-08-06
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
Bojidar Marinov
2017-08-04
Fix warp_mouse_pos on macOS
bruvzg
2017-07-30
Merge pull request #9960 from marcelofg55/master
Rémi Verschelde
2017-07-28
Fix get_screen_* funcs returning old values after resolution changes on OS X
Marcelo Fernandez
2017-07-28
Change display scale when moving the window from monitor to monitor
bruvzg
2017-07-28
Merge pull request #9874 from bruvzg/3.0-osx-menu
Rémi Verschelde
2017-07-28
Merge pull request #9876 from bruvzg/3.0-resize-fix
Rémi Verschelde
2017-07-27
Fix is_window_fullscreen() and set_window_fullscreen() behaviour after window...
bruvzg
2017-07-27
Add macOS main menu
bruvzg
2017-07-26
Improved macOS window resizing behaviour.
bruvzg
2017-07-26
Remove duplicate keycode constant for Numpad Enter key.
bruvzg
2017-07-23
Fix Right-Click (Ctrl-Click) on OS X
Marcelo Fernandez
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-02
Implemented borderless fullscreen code on OSX.
Marcelo Fernandez
2017-06-27
Implemented borderless window code for OSX.
Marcelo Fernandez
2017-06-13
Used in the macOS HiDPI options window is too small
ageazrael
2017-06-13
Fixed middle mouse button can't bounce in macOS
ageazrael
2017-06-10
Restired multithread support in OSX and Windows, should stop the crashes.
Juan Linietsky
2017-06-06
osx release right button event fixed
toger5
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-27
Make OS.get_locale() returns same value
volzhs
2017-05-22
added modifier key to scroll event
toger5
2017-05-22
fixed osx input event
toger5
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
Doing a little bit of cleanup
BastiaanOlij
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-07
Implemented scrolling factor for smooth trackpad scrolling
toger5
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-09
Style: Apply clang-format (3.9.1) to Obj-C++ files
Rémi Verschelde
2017-04-09
Formatting of mm files
BastiaanOlij
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-26
Input: Remove usage of platform dependent event IDs.
Andreas Haas
2017-03-04
Add API to access battery power state
Julian Murgia
2017-02-13
Fix missing semicolon in previous commit
Rémi Verschelde
2017-02-13
Fix for issue #7766
Brett-Mitchell
2017-01-16
Fix compile errors related to audio on OSX
BastiaanOlij
2017-01-15
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-08
Finish replacement of joystick by joypad
Rémi Verschelde
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-05
Enabled code that requests an OpenGL 3 context.
BastiaanOlij
2017-01-04
First set of changes to fix compilation errors and initialise the gles3 rende...
BastiaanOlij
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-09-06
osx: Support gamepad input.
Andreas Haas
2016-08-09
Crashfix for OSX on Sierra beta
marcelofg55
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