Age | Commit message (Expand) | Author |
2016-06-22 | Added alert() functionality for OS X | Keyaku |
2016-06-04 | Right click->Quit on the godot icon will now close the application on OSX. | marcelofg55 |
2016-06-02 | Merge remote-tracking branch 'upstream/master' | marcelofg55 |
2016-05-31 | Implemented file drop support in OSX | Juan Linietsky |
2016-05-31 | Key modifiers (Ctrl, Alt, Meta and Shift) may be used as Input keys now on OSX | marcelofg55 |
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky |
2016-05-11 | OS.get_screen_size now returns the correct value on OSX | marcelofg55 |
2016-04-29 | I think this is ok, "resizable" property might change | Ariel Manzur |
2016-04-02 | Remove trailing spaces | Rémi Verschelde |
2016-03-07 | osx: fix inverted horizontal scrolling | hondres |
2016-02-17 | Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACT | Rémi Verschelde |
2016-02-04 | support horizontal mouse wheel, use in text editor | hondres |
2016-01-24 | Change default window size for desktop | George Marques |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-31 | -Fix parsing of comments in VariantParser, fixes #3175 | Juan Linietsky |
2015-12-13 | utf stuff on osx | santiagopf |
2015-12-12 | added rotation and scale support to gui controls | Juan Linietsky |
2015-12-12 | -added windowed mode with -w, fixes #3020 | Juan Linietsky |
2015-10-16 | Added specific get_locale to OSX platform | Didier Vandekerckhove |
2015-09-24 | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky |
2015-08-30 | new editor settings customization of where to run the game from the editor | Juan Linietsky |
2015-06-22 | Fixed compilation error on MacOS X. | James McLean |
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky |
2015-05-06 | Better OS X fullscreen support, without the nasty startup effect | Ricardo Pérez |
2015-05-05 | Really fixes fullscreen mode in OS X, even during startup | Ricardo Pérez |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-04-02 | Merge branch 'master' of https://github.com/okamstudio/godot | Ariel Manzur |
2015-04-02 | fullscreen thing | Ariel m |
2015-04-01 | solved color depth issues on osx | Juan Linietsky |
2015-03-23 | fixed build error on OSX from new WM code | steve |
2015-02-17 | fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to 'CGPoint'�... | greay |
2015-02-14 | fixes to mouse warp | Juan Linietsky |
2015-01-08 | Create the test string to detect kb layouts directly from the unicode chars | Rhody Lugo |
2015-01-08 | OS X: Add keyboard layout detection and fix build | Rhody Lugo |
2015-01-04 | -attempt to be friendlier on non english keyboards | Juan Linietsky |
2014-09-25 | warp_mouse_pos for osx | mikica1986vee |
2014-09-19 | - more fixes on #672 on windows | Juan Linietsky |
2014-06-26 | Fixed mouse motion events with captured mouse mode in OS X | James Emselle |
2014-06-26 | mouse_mode implementation on OS X | James Emselle |
2014-02-18 | OSX current_videomode size is now initialized with correct resolution based o... | Kevin Hartman |
2014-02-15 | -project settings are saved when changed | Juan Linietsky |
2014-02-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2014-02-13 | -fixed export templates not loading/exporting on Windows | Juan Linietsky |
2014-02-10 | Fix mouse coordinates on OS X retina displays | Jeremy Williams |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |