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path: root/platform/osx/os_osx.mm
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2019-08-09Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", ↵Robin Hübner
"modules/gdnative", "modules/gdscript" directories.
2019-07-30Turn `OS.set_min/max_window_size()` warnings into errorsHugo Locurcio
Since invalid values will cause the setting to be discarded, it makes more sense to display an error message instead of a warning message.
2019-07-24Fix crash caused by a9a0d0fb15cc5e028dbf8dab8b46d3dc197c4678Guilherme Felipe
2019-07-09Fix cursor blinking in integrated GPUsGuilherme Felipe
Optimization for Input::set_custom_mouse_cursor when used inside _process function. (Avoids cursor blinking in low end devices)
2019-06-18Update macOS global mouse position at startupbruvzg
2019-06-17Merge pull request #29752 from bruvzg/window_size_limitsRémi Verschelde
Add ability to limit maximum/minimum window size.
2019-06-15Adding a new Camera Server implementation to Godot.BastiaanOlij
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server. Other parts of Godot can interact with this to obtain images from the camera as textures. This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15Add ability to limit maximum/minimum window size.bruvzg
2019-06-12Merge pull request #29481 from bruvzg/macos_fix_dvorak_qwerty_cmd_hotkeysRémi Verschelde
Fixes hotkeys on "Dvorak - QWERTY ⌘" keyboard layout.
2019-06-12Merge pull request #29465 from bruvzg/per_pixel_transp_imprRémi Verschelde
Removes redundant "splash" setting, improves per pixel transparency documentation.
2019-06-04[macOS] Fixes hotkeys on "Dvorak - QWERTY ⌘" keyboard layout.bruvzg
2019-06-04[macOS] Fixes unicode input with IME mode inactive, Improves IME mode ↵bruvzg
documentation.
2019-06-04Removes redundant "display/window/per_pixel_transparency/splash" setting, ↵bruvzg
improves per pixel transparency documentation.
2019-05-24Add native window/taskbar icon support for Windows and macOS.bruvzg
Co-authored-by: Markus Törnqvist <mjt@nysv.org>
2019-05-21added a const keyword for a methods that return constant literal...hbina085
2019-04-29Merge pull request #28061 from guilhermefelipecgs/fix_19137Rémi Verschelde
[Input] Release keys/actions pressed if window loses focus
2019-04-27[Input] Release keys/actions pressed if window loses focusGuilherme Felipe
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> Co-authored-by: Marcelo Fernandez <marcelofg55@gmail.com>
2019-04-19Re-maps KEY_BRACELEFT/RIGHT for OSX usersKLee1248
Should fix #28098.
2019-04-15Add Input::get_current_cursor_shapeGuilherme Felipe
[Clean up] Removed unused/unnecessary methods.
2019-04-09Merge pull request #27490 from bruvzg/macos_non_resizable_fullscreenRémi Verschelde
Allow non-resizeable windows to enter full-screen mode.
2019-03-28[macOS] Allow non-resizeable windows to enter fullscreen mode.bruvzg
2019-03-12[macOS] Fix hiDPI scaling support in `OS.get_real_window_size` and ↵bruvzg
`OS.set_window.size` functions.
2019-03-07osx: update mouse position on mouse pressPhilip Whitfield
2019-03-06[macOS] Fixes NumPad keys detection, adds some missing key mappings.bruvzg
2019-03-06Fix macOS accumulated mouse scroll events.bruvzg
2019-03-05Disable driver fallback to GLES2 by defaultRémi Verschelde
GLES2 is not designed to be a drop-in replacement for the GLES3 backend, so the fallback mode has to be used knowingly. It *can* make sense for simple projects which make sure to handle the differences between both rendering backends, but most users should stick to one supported backend. By making it opt-in, we can now use this parameter to define whether to export ETC textures to Android and iOS when using GLES3 + Fallback. When using GLES3 without Fallback on Android, set the proper min GLES version in the AndroidManifest. Also made the option boolean and renamed it for clarity and to avoid conflict with the previous String option (which would always evaluate as "true" otherwise). Fixes #26569.
2019-03-04More style cleanup...Rémi Verschelde
2019-03-03Add support for event accumlation (off by default, on for editor), fixes #26536Juan Linietsky
2019-02-26-Remove harcoded opengl extension testing from OS, ask rasterizer instead.Juan Linietsky
-Fixed a bug where etc textures were imported broken
2019-02-23[macOS] Make `move_window_to_foreground` to take focus in addition to moving ↵bruvzg
window to front.
2019-02-12Platform: Ensure classes match their header filenameRémi Verschelde
Also drop some unused files. Renamed: - `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h` (same for `osx`) - `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h` - in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`, `godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to use `windows`. Some classes renamed accordingly too. - `EditorExportAndroid` and `EditorExportUWP` renamed to `EditorExportPlatformAndroid` and `EditorExportPlatformUWP` - `power_android` and `power_osx` renamed to `PowerAndroid` and `PowerOSX` - `OSUWP` renamed to `OS_UWP` Dropped: - `platform/windows/ctxgl_procaddr.h`
2019-01-31[macOS] Fix rendering on retina displays with HiDPI support disabled.bruvzg
2019-01-29Using DisplayLink to emulate vsync on OSXBastiaan Olij
2019-01-22Avoid cyclic iteration check, fixes #24969Juan Linietsky
2019-01-11[macOS] Fix missing mouse move event speed.bruvzg
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-14Merge pull request #20063 from moiman100/fix-button-maskRémi Verschelde
Unified button mask behavior across platforms
2018-11-23Changes IME input to use notification instead of callback, exposes IME ↵bruvzg
methods to gdscript/gdnative.
2018-11-19[macOS] Change runtime OS version checks to allow build with MacOS 10.9 SDK,bruvzg
2018-11-18[macOS] Disable setWantsLayer on macOS < 10.14bruvzg
2018-11-09[macOS] Fix blank splash screenbruvzg
2018-11-04Fix initial blank screen on macOS Mojave (except splash).bruvzg
2018-11-04Fix .app bundle crash on macOSbruvzg
2018-11-02Merge pull request #23431 from buresu/fix-keycodeRémi Verschelde
Fix keycode problem on OSX
2018-11-01Fix init of VisualServerRasterRémi Verschelde
Contrarily to what #23434 assumed, this is not a memory leak, the VisualServerRaster instance is passed as a parameter to VisualServerWrapMT's constructor. Fixes #23437.
2018-11-01Fix initialization of visual server in all platformsGeorge Marques
Avoid leaking an extra instance when using threads. Also fix threaded loading issues on Android and iOS.
2018-11-01Fix keycode problem on OSXNaoto Kondo
2018-10-29Fix OS X crash when running as .appMarcelo Fernandez
2018-10-29Server platform works on OS X tooMarcelo Fernandez
2018-10-24Update mouse location on background scroll and window focus in macOSColin Kinloch