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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-01-04
First set of changes to fix compilation errors and initialise the gles3 rende...
BastiaanOlij
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-09-06
osx: Support gamepad input.
Andreas Haas
2016-08-09
Crashfix for OSX on Sierra beta
marcelofg55
2016-08-02
Fix set_window_size not setting the correct size on OSX
marcelofg55
2016-07-21
Implement OS.request_attention() for OSX (#5662)
GungnirInd
2016-06-22
Added alert() functionality for OS X
Keyaku
2016-06-04
Right click->Quit on the godot icon will now close the application on OSX.
marcelofg55
2016-06-02
Merge remote-tracking branch 'upstream/master'
marcelofg55
2016-05-31
Implemented file drop support in OSX
Juan Linietsky
2016-05-31
Key modifiers (Ctrl, Alt, Meta and Shift) may be used as Input keys now on OSX
marcelofg55
2016-05-30
-Some fixes to OSX retina scaling for window functions
Juan Linietsky
2016-05-11
OS.get_screen_size now returns the correct value on OSX
marcelofg55
2016-04-29
I think this is ok, "resizable" property might change
Ariel Manzur
2016-04-02
Remove trailing spaces
Rémi Verschelde
2016-03-07
osx: fix inverted horizontal scrolling
hondres
2016-02-17
Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACT
Rémi Verschelde
2016-02-04
support horizontal mouse wheel, use in text editor
hondres
2016-01-24
Change default window size for desktop
George Marques
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-31
-Fix parsing of comments in VariantParser, fixes #3175
Juan Linietsky
2015-12-13
utf stuff on osx
santiagopf
2015-12-12
added rotation and scale support to gui controls
Juan Linietsky
2015-12-12
-added windowed mode with -w, fixes #3020
Juan Linietsky
2015-10-16
Added specific get_locale to OSX platform
Didier Vandekerckhove
2015-09-24
Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky
2015-08-30
new editor settings customization of where to run the game from the editor
Juan Linietsky
2015-06-22
Fixed compilation error on MacOS X.
James McLean
2015-05-26
ability to run 2D physics in a thread
Juan Linietsky
2015-05-06
Better OS X fullscreen support, without the nasty startup effect
Ricardo Pérez
2015-05-05
Really fixes fullscreen mode in OS X, even during startup
Ricardo Pérez
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-02
Merge branch 'master' of https://github.com/okamstudio/godot
Ariel Manzur
2015-04-02
fullscreen thing
Ariel m
2015-04-01
solved color depth issues on osx
Juan Linietsky
2015-03-23
fixed build error on OSX from new WM code
steve
2015-02-17
fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to 'CGPoint'â...
greay
2015-02-14
fixes to mouse warp
Juan Linietsky
2015-01-08
Create the test string to detect kb layouts directly from the unicode chars
Rhody Lugo
2015-01-08
OS X: Add keyboard layout detection and fix build
Rhody Lugo
2015-01-04
-attempt to be friendlier on non english keyboards
Juan Linietsky
2014-09-25
warp_mouse_pos for osx
mikica1986vee
2014-09-19
- more fixes on #672 on windows
Juan Linietsky
2014-06-26
Fixed mouse motion events with captured mouse mode in OS X
James Emselle
2014-06-26
mouse_mode implementation on OS X
James Emselle
2014-02-18
OSX current_videomode size is now initialized with correct resolution based o...
Kevin Hartman
2014-02-15
-project settings are saved when changed
Juan Linietsky
2014-02-13
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
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