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path: root/platform/osx/os_osx.mm
AgeCommit message (Expand)Author
2017-01-04First set of changes to fix compilation errors and initialise the gles3 rende...BastiaanOlij
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-09-06osx: Support gamepad input.Andreas Haas
2016-08-09Crashfix for OSX on Sierra betamarcelofg55
2016-08-02Fix set_window_size not setting the correct size on OSXmarcelofg55
2016-07-21Implement OS.request_attention() for OSX (#5662)GungnirInd
2016-06-22Added alert() functionality for OS XKeyaku
2016-06-04Right click->Quit on the godot icon will now close the application on OSX.marcelofg55
2016-06-02Merge remote-tracking branch 'upstream/master'marcelofg55
2016-05-31Implemented file drop support in OSXJuan Linietsky
2016-05-31Key modifiers (Ctrl, Alt, Meta and Shift) may be used as Input keys now on OSXmarcelofg55
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
2016-05-11OS.get_screen_size now returns the correct value on OSXmarcelofg55
2016-04-29I think this is ok, "resizable" property might changeAriel Manzur
2016-04-02Remove trailing spacesRémi Verschelde
2016-03-07osx: fix inverted horizontal scrollinghondres
2016-02-17Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACTRémi Verschelde
2016-02-04support horizontal mouse wheel, use in text editorhondres
2016-01-24Change default window size for desktopGeorge Marques
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-31-Fix parsing of comments in VariantParser, fixes #3175Juan Linietsky
2015-12-13utf stuff on osxsantiagopf
2015-12-12added rotation and scale support to gui controlsJuan Linietsky
2015-12-12-added windowed mode with -w, fixes #3020Juan Linietsky
2015-10-16Added specific get_locale to OSX platformDidier Vandekerckhove
2015-09-24Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky
2015-08-30new editor settings customization of where to run the game from the editorJuan Linietsky
2015-06-22Fixed compilation error on MacOS X.James McLean
2015-05-26ability to run 2D physics in a threadJuan Linietsky
2015-05-06Better OS X fullscreen support, without the nasty startup effectRicardo Pérez
2015-05-05Really fixes fullscreen mode in OS X, even during startupRicardo Pérez
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-02Merge branch 'master' of https://github.com/okamstudio/godotAriel Manzur
2015-04-02fullscreen thingAriel m
2015-04-01solved color depth issues on osxJuan Linietsky
2015-03-23fixed build error on OSX from new WM codesteve
2015-02-17fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to 'CGPoint'â...greay
2015-02-14fixes to mouse warpJuan Linietsky
2015-01-08Create the test string to detect kb layouts directly from the unicode charsRhody Lugo
2015-01-08OS X: Add keyboard layout detection and fix buildRhody Lugo
2015-01-04-attempt to be friendlier on non english keyboardsJuan Linietsky
2014-09-25warp_mouse_pos for osxmikica1986vee
2014-09-19- more fixes on #672 on windowsJuan Linietsky
2014-06-26Fixed mouse motion events with captured mouse mode in OS XJames Emselle
2014-06-26mouse_mode implementation on OS XJames Emselle
2014-02-18OSX current_videomode size is now initialized with correct resolution based o...Kevin Hartman
2014-02-15-project settings are saved when changedJuan Linietsky
2014-02-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky