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2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-14Merge pull request #20063 from moiman100/fix-button-maskRémi Verschelde
Unified button mask behavior across platforms
2018-11-23Changes IME input to use notification instead of callback, exposes IME ↵bruvzg
methods to gdscript/gdnative.
2018-11-19[macOS] Change runtime OS version checks to allow build with MacOS 10.9 SDK,bruvzg
2018-11-18[macOS] Disable setWantsLayer on macOS < 10.14bruvzg
2018-11-09[macOS] Fix blank splash screenbruvzg
2018-11-04Fix initial blank screen on macOS Mojave (except splash).bruvzg
2018-11-04Fix .app bundle crash on macOSbruvzg
2018-11-02Merge pull request #23431 from buresu/fix-keycodeRémi Verschelde
Fix keycode problem on OSX
2018-11-01Fix init of VisualServerRasterRémi Verschelde
Contrarily to what #23434 assumed, this is not a memory leak, the VisualServerRaster instance is passed as a parameter to VisualServerWrapMT's constructor. Fixes #23437.
2018-11-01Fix initialization of visual server in all platformsGeorge Marques
Avoid leaking an extra instance when using threads. Also fix threaded loading issues on Android and iOS.
2018-11-01Fix keycode problem on OSXNaoto Kondo
2018-10-29Fix OS X crash when running as .appMarcelo Fernandez
2018-10-29Server platform works on OS X tooMarcelo Fernandez
2018-10-24Update mouse location on background scroll and window focus in macOSColin Kinloch
2018-10-23Call -update when window becomes the key windowPatrick Beard
2018-10-05Merge pull request #22685 from remmah/patch-1Rémi Verschelde
Modernized copy/paste APIs on macOS #7185
2018-10-04Fix some OSX and iOS Clang warningsRémi Verschelde
Fixes the following XCode 9.4.1 warnings: ``` core/os/memory.cpp:175:13: warning: unused variable 's' [-Wunused-variable] drivers/coremidi/core_midi.cpp:68:14: warning: comparison between NULL and non-pointer ('MIDIEndpointRef' (aka 'unsigned int') and NULL) [-Wnull-arithmetic] drivers/gles2/rasterizer_gles2.cpp:77:24: warning: unused function '_gl_debug_print' [-Wunused-function,34] drivers/unix/thread_posix.cpp:106:12: warning: unused variable 'running_thread' [-Wunused-variable,34] modules/gdnative/nativescript/nativescript.h:371:16: warning: in-class initialization of non-static data member is a C++11 extension [-Wc++11-extensions] platform/iphone/gl_view.mm:56:14: warning: unused variable 'video_previous_volume' [-Wunused-variable,34] platform/iphone/gl_view.mm:251:12: warning: unused function 'get_first_id' [-Wunused-function,34] platform/iphone/main.m:45:15: warning: unused variable 'app' [-Wunused-variable,34] platform/osx/os_osx.mm:79:15: warning: unused function 'convertRectToBacking' [-Wunused-function] ```
2018-10-03Modernized copy/paste APIs on macOS #7185remmah
2018-09-17Fix Input::set_custom_mouse_cursor showing cursor when it's invisibleGuilherme Felipe
2018-09-13Fix set_custom_mouse_cursor changing to incorrect cursor shapeGuilherme Felipe
[Docs] Add class ref for Input::set_default_cursor_shape
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-09-04Really fix the custom cursor hotspotMartin Capitanio
Add check for negative values. Fixes #21721
2018-09-03Fix custom cursor hotspotGuilherme Felipe
Cursor hotspot must be inside image on Linux. Adding validation for all platforms for consistency.
2018-08-26Fall back to GLES2 if GLES3 is not workingHein-Pieter van Braam
This adds a static is_viable() method to all rasterizers which has to be called before initializing the rasterizer. This allows us to check what rasterizer to use in OS::initialize together with the GL context initialization. This commit also adds a new project setting "rendering/quality/driver/driver_fallback" which allows the creator of a project to specify whether or not fallback to GLES2 is allowed. This setting is ignored for the editor so the editor will always open even if the project itself cannot run. This will hopefully reduce confusion for users downloading projects from the internet. We also no longer crash when GLES3 is not functioning on a platform. This fixes #15324
2018-08-04Add OS::open_midi_inputs and OS::close_midi_inputsMarcelo Fernandez
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
2018-07-21Added a new MIDIDriver classMarcelo Fernandez
2018-07-19-Project/Editor settings now use new inspectorJuan Linietsky
-Project/Editor settings now show tooltips properly -Settings thar require restart now will show a restart warning -Video driver is now visible all the time, can be changed easily -Added function to request current video driver
2018-07-11Fixed button mask behaviormm
2018-07-09Added support for extra mouse buttons.unknown
2018-06-11IME context detection.Saracen
2018-05-28Change position of validation in set_custom_mouse_cursorGuilherme Felipe
2018-05-28Merge pull request #19210 from guilhermefelipecgs/fix_invalid_imageMax Hilbrunner
Add validation in set_custom_mouse_cursor
2018-05-27Add validation in set_custom_mouse_cursorGuilherme Felipe
Check if the image is valid.
2018-05-26Fix memory leak in set_custom_mouse_cursorGuilherme Felipe
2018-05-23More fixes to set_borderless_windowGuilherme Felipe
[x11] Preserve window size when calling this method. [osx] Make sure it don't make the window resizable if it's not needed. [windows] clean up the code.
2018-05-21Merge pull request #19070 from guilhermefelipecgs/fix_19033Max Hilbrunner
Fix mouse confined and set_borderless_window
2018-05-21Fix OSXCROSS build with clang-6.0Fabio Alessandrelli
2018-05-20Fix #19033Guilherme Felipe
- Fix a bug when mouse is confined don't update the cursor shape. - Don't let the mouse leave the window when resizing to a smaller resolution when MOUSE_MODE_CONFINED. - Fix set_borderless_window to preserve the actual video_mode.widht/height.
2018-05-13Merge pull request #15739 from poke1024/macos-catch-exceptionMax Hilbrunner
Catch NSException in macOS run loop to prevent crashs
2018-05-13[macOS] Fix numeric keys scan-codes remapping.bruvzg
2018-05-11Merge pull request #18751 from guilhermefelipecgs/fix_cursor_osxRémi Verschelde
Fix custom cursor disappearing on osx
2018-05-10Reset the cursor with Input.set_custom_mouse_cursor(null)Guilherme Felipe
2018-05-09Fix custom cursor disappearing on osxGuilherme Felipe
2018-05-09Add support for atlas texture on set_custom_mouse_cursorGuilherme Felipe
2018-05-08Merge pull request #14622 from bruvzg/non-rectangular-windowsHein-Pieter van Braam
Experimental support for windows with per-pixel transparency.
2018-04-09Fix custom cursor when it's hiddenGuilherme Felipe
[Linux] Ensures that the custom cursor will be used when changing to MOUSE_MODE_VISIBLE. Fix #3086 [Windows] Fix cursor flickering when MOUSE_MODE_HIDDEN. [Mac] Fix possible cursor flicker when MOUSE_MODE_HIDDEN.
2018-04-07Experimental support for windows with per-pixel transparency (macOS, X11 and ↵bruvzg
Windows).
2018-04-05Remove size restriction for mouse cursorGuilherme Felipe