Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-09-06 | osx: Support gamepad input. | Andreas Haas | |
Fixes #3881 Vibration support is not optimal yet as it doesn't try to emulate the "weak" and "strong" motor strength, but just takes the parameter with the highest value for the vibration gain. | |||
2016-08-09 | Crashfix for OSX on Sierra beta | marcelofg55 | |
2016-08-02 | Fix set_window_size not setting the correct size on OSX | marcelofg55 | |
2016-07-21 | Implement OS.request_attention() for OSX (#5662) | GungnirInd | |
Keeps bouncing icon until user focuses window | |||
2016-06-22 | Added alert() functionality for OS X | Keyaku | |
2016-06-04 | Right click->Quit on the godot icon will now close the application on OSX. | marcelofg55 | |
Fixed get_window_position that missed a return on OSX. | |||
2016-06-02 | Merge remote-tracking branch 'upstream/master' | marcelofg55 | |
2016-05-31 | Implemented file drop support in OSX | Juan Linietsky | |
2016-05-31 | Key modifiers (Ctrl, Alt, Meta and Shift) may be used as Input keys now on OSX | marcelofg55 | |
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | |
-Implemented HiDPI detection and support for Godot Editor! | |||
2016-05-11 | OS.get_screen_size now returns the correct value on OSX | marcelofg55 | |
2016-04-29 | I think this is ok, "resizable" property might change | Ariel Manzur | |
2016-04-02 | Remove trailing spaces | Rémi Verschelde | |
2016-03-07 | osx: fix inverted horizontal scrolling | hondres | |
2016-02-17 | Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACT | Rémi Verschelde | |
The former name was incorrect in English, though for us latin lovers it's an understandable mistake. Second part of and closes #3626. | |||
2016-02-04 | support horizontal mouse wheel, use in text editor | hondres | |
2016-01-24 | Change default window size for desktop | George Marques | |
Fix #3149 | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-31 | -Fix parsing of comments in VariantParser, fixes #3175 | Juan Linietsky | |
2015-12-13 | utf stuff on osx | santiagopf | |
2015-12-12 | added rotation and scale support to gui controls | Juan Linietsky | |
2015-12-12 | -added windowed mode with -w, fixes #3020 | Juan Linietsky | |
-changed default windowed resolution to 1280x720 | |||
2015-10-16 | Added specific get_locale to OSX platform | Didier Vandekerckhove | |
The default unix get_locale didn’t work. OS X requires a specific one. | |||
2015-09-24 | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky | |
2015-08-30 | new editor settings customization of where to run the game from the editor | Juan Linietsky | |
2015-06-22 | Fixed compilation error on MacOS X. | James McLean | |
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky | |
also, 2D physics is now thread safe too. see physics_2d/thread_model | |||
2015-05-06 | Better OS X fullscreen support, without the nasty startup effect | Ricardo Pérez | |
2015-05-05 | Really fixes fullscreen mode in OS X, even during startup | Ricardo Pérez | |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-02 | Merge branch 'master' of https://github.com/okamstudio/godot | Ariel Manzur | |
2015-04-02 | fullscreen thing | Ariel m | |
2015-04-01 | solved color depth issues on osx | Juan Linietsky | |
2015-03-23 | fixed build error on OSX from new WM code | steve | |
2015-02-17 | fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to ↵ | greay | |
'CGPoint'” build error on OS X | |||
2015-02-14 | fixes to mouse warp | Juan Linietsky | |
-can warp now from viewport and control, in their respective coordinate systems -warp is now local to the window on Windows and OSX. IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test! | |||
2015-01-08 | Create the test string to detect kb layouts directly from the unicode chars | Rhody Lugo | |
2015-01-08 | OS X: Add keyboard layout detection and fix build | Rhody Lugo | |
2015-01-04 | -attempt to be friendlier on non english keyboards | Juan Linietsky | |
2014-09-25 | warp_mouse_pos for osx | mikica1986vee | |
Just copied windows behavior. | |||
2014-09-19 | - more fixes on #672 on windows | Juan Linietsky | |
- added #660, but need help on osx, help please I don't have a mac! - fixed #667 and #668 (eol detection in comments) - added #670 (hint when using method without () ) | |||
2014-06-26 | Fixed mouse motion events with captured mouse mode in OS X | James Emselle | |
2014-06-26 | mouse_mode implementation on OS X | James Emselle | |
2014-02-18 | OSX current_videomode size is now initialized with correct resolution based ↵ | Kevin Hartman | |
on backing store. Fixes issue where content does not correctly fit in window on retina displays. | |||
2014-02-15 | -project settings are saved when changed | Juan Linietsky | |
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property | |||
2014-02-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2014-02-13 | -fixed export templates not loading/exporting on Windows | Juan Linietsky | |
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript | |||
2014-02-10 | Fix mouse coordinates on OS X retina displays | Jeremy Williams | |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |