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path: root/platform/osx/os_osx.mm
AgeCommit message (Collapse)Author
2016-09-06osx: Support gamepad input.Andreas Haas
Fixes #3881 Vibration support is not optimal yet as it doesn't try to emulate the "weak" and "strong" motor strength, but just takes the parameter with the highest value for the vibration gain.
2016-08-09Crashfix for OSX on Sierra betamarcelofg55
2016-08-02Fix set_window_size not setting the correct size on OSXmarcelofg55
2016-07-21Implement OS.request_attention() for OSX (#5662)GungnirInd
Keeps bouncing icon until user focuses window
2016-06-22Added alert() functionality for OS XKeyaku
2016-06-04Right click->Quit on the godot icon will now close the application on OSX.marcelofg55
Fixed get_window_position that missed a return on OSX.
2016-06-02Merge remote-tracking branch 'upstream/master'marcelofg55
2016-05-31Implemented file drop support in OSXJuan Linietsky
2016-05-31Key modifiers (Ctrl, Alt, Meta and Shift) may be used as Input keys now on OSXmarcelofg55
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
-Implemented HiDPI detection and support for Godot Editor!
2016-05-11OS.get_screen_size now returns the correct value on OSXmarcelofg55
2016-04-29I think this is ok, "resizable" property might changeAriel Manzur
2016-04-02Remove trailing spacesRémi Verschelde
2016-03-07osx: fix inverted horizontal scrollinghondres
2016-02-17Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACTRémi Verschelde
The former name was incorrect in English, though for us latin lovers it's an understandable mistake. Second part of and closes #3626.
2016-02-04support horizontal mouse wheel, use in text editorhondres
2016-01-24Change default window size for desktopGeorge Marques
Fix #3149
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-31-Fix parsing of comments in VariantParser, fixes #3175Juan Linietsky
2015-12-13utf stuff on osxsantiagopf
2015-12-12added rotation and scale support to gui controlsJuan Linietsky
2015-12-12-added windowed mode with -w, fixes #3020Juan Linietsky
-changed default windowed resolution to 1280x720
2015-10-16Added specific get_locale to OSX platformDidier Vandekerckhove
The default unix get_locale didn’t work. OS X requires a specific one.
2015-09-24Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky
2015-08-30new editor settings customization of where to run the game from the editorJuan Linietsky
2015-06-22Fixed compilation error on MacOS X.James McLean
2015-05-26ability to run 2D physics in a threadJuan Linietsky
also, 2D physics is now thread safe too. see physics_2d/thread_model
2015-05-06Better OS X fullscreen support, without the nasty startup effectRicardo Pérez
2015-05-05Really fixes fullscreen mode in OS X, even during startupRicardo Pérez
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-02Merge branch 'master' of https://github.com/okamstudio/godotAriel Manzur
2015-04-02fullscreen thingAriel m
2015-04-01solved color depth issues on osxJuan Linietsky
2015-03-23fixed build error on OSX from new WM codesteve
2015-02-17fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to ↵greay
'CGPoint'” build error on OS X
2015-02-14fixes to mouse warpJuan Linietsky
-can warp now from viewport and control, in their respective coordinate systems -warp is now local to the window on Windows and OSX. IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
2015-01-08Create the test string to detect kb layouts directly from the unicode charsRhody Lugo
2015-01-08OS X: Add keyboard layout detection and fix buildRhody Lugo
2015-01-04-attempt to be friendlier on non english keyboardsJuan Linietsky
2014-09-25warp_mouse_pos for osxmikica1986vee
Just copied windows behavior.
2014-09-19- more fixes on #672 on windowsJuan Linietsky
- added #660, but need help on osx, help please I don't have a mac! - fixed #667 and #668 (eol detection in comments) - added #670 (hint when using method without () )
2014-06-26Fixed mouse motion events with captured mouse mode in OS XJames Emselle
2014-06-26mouse_mode implementation on OS XJames Emselle
2014-02-18OSX current_videomode size is now initialized with correct resolution based ↵Kevin Hartman
on backing store. Fixes issue where content does not correctly fit in window on retina displays.
2014-02-15-project settings are saved when changedJuan Linietsky
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
2014-02-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-02-13-fixed export templates not loading/exporting on WindowsJuan Linietsky
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
2014-02-10Fix mouse coordinates on OS X retina displaysJeremy Williams
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky