Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-06-22 | Fixed compilation error on MacOS X. | James McLean | |
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky | |
also, 2D physics is now thread safe too. see physics_2d/thread_model | |||
2015-05-06 | Better OS X fullscreen support, without the nasty startup effect | Ricardo Pérez | |
2015-05-05 | Really fixes fullscreen mode in OS X, even during startup | Ricardo Pérez | |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-02 | Merge branch 'master' of https://github.com/okamstudio/godot | Ariel Manzur | |
2015-04-02 | fullscreen thing | Ariel m | |
2015-04-01 | solved color depth issues on osx | Juan Linietsky | |
2015-03-23 | fixed build error on OSX from new WM code | steve | |
2015-02-17 | fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to ↵ | greay | |
'CGPoint'” build error on OS X | |||
2015-02-14 | fixes to mouse warp | Juan Linietsky | |
-can warp now from viewport and control, in their respective coordinate systems -warp is now local to the window on Windows and OSX. IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test! | |||
2015-01-08 | Create the test string to detect kb layouts directly from the unicode chars | Rhody Lugo | |
2015-01-08 | OS X: Add keyboard layout detection and fix build | Rhody Lugo | |
2015-01-04 | -attempt to be friendlier on non english keyboards | Juan Linietsky | |
2014-09-25 | warp_mouse_pos for osx | mikica1986vee | |
Just copied windows behavior. | |||
2014-09-19 | - more fixes on #672 on windows | Juan Linietsky | |
- added #660, but need help on osx, help please I don't have a mac! - fixed #667 and #668 (eol detection in comments) - added #670 (hint when using method without () ) | |||
2014-06-26 | Fixed mouse motion events with captured mouse mode in OS X | James Emselle | |
2014-06-26 | mouse_mode implementation on OS X | James Emselle | |
2014-02-18 | OSX current_videomode size is now initialized with correct resolution based ↵ | Kevin Hartman | |
on backing store. Fixes issue where content does not correctly fit in window on retina displays. | |||
2014-02-15 | -project settings are saved when changed | Juan Linietsky | |
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property | |||
2014-02-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2014-02-13 | -fixed export templates not loading/exporting on Windows | Juan Linietsky | |
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript | |||
2014-02-10 | Fix mouse coordinates on OS X retina displays | Jeremy Williams | |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |