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2016-02-17Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACTRémi Verschelde
The former name was incorrect in English, though for us latin lovers it's an understandable mistake. Second part of and closes #3626.
2016-02-04support horizontal mouse wheel, use in text editorhondres
2016-01-24Change default window size for desktopGeorge Marques
Fix #3149
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-31-Fix parsing of comments in VariantParser, fixes #3175Juan Linietsky
2015-12-13utf stuff on osxsantiagopf
2015-12-12added rotation and scale support to gui controlsJuan Linietsky
2015-12-12-added windowed mode with -w, fixes #3020Juan Linietsky
-changed default windowed resolution to 1280x720
2015-10-16Added specific get_locale to OSX platformDidier Vandekerckhove
The default unix get_locale didn’t work. OS X requires a specific one.
2015-09-24Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky
2015-08-30new editor settings customization of where to run the game from the editorJuan Linietsky
2015-06-22Fixed compilation error on MacOS X.James McLean
2015-05-26ability to run 2D physics in a threadJuan Linietsky
also, 2D physics is now thread safe too. see physics_2d/thread_model
2015-05-06Better OS X fullscreen support, without the nasty startup effectRicardo Pérez
2015-05-05Really fixes fullscreen mode in OS X, even during startupRicardo Pérez
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-02Merge branch 'master' of https://github.com/okamstudio/godotAriel Manzur
2015-04-02fullscreen thingAriel m
2015-04-01solved color depth issues on osxJuan Linietsky
2015-03-23fixed build error on OSX from new WM codesteve
2015-02-17fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to ↵greay
'CGPoint'” build error on OS X
2015-02-14fixes to mouse warpJuan Linietsky
-can warp now from viewport and control, in their respective coordinate systems -warp is now local to the window on Windows and OSX. IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
2015-01-08Create the test string to detect kb layouts directly from the unicode charsRhody Lugo
2015-01-08OS X: Add keyboard layout detection and fix buildRhody Lugo
2015-01-04-attempt to be friendlier on non english keyboardsJuan Linietsky
2014-09-25warp_mouse_pos for osxmikica1986vee
Just copied windows behavior.
2014-09-19- more fixes on #672 on windowsJuan Linietsky
- added #660, but need help on osx, help please I don't have a mac! - fixed #667 and #668 (eol detection in comments) - added #670 (hint when using method without () )
2014-06-26Fixed mouse motion events with captured mouse mode in OS XJames Emselle
2014-06-26mouse_mode implementation on OS XJames Emselle
2014-02-18OSX current_videomode size is now initialized with correct resolution based ↵Kevin Hartman
on backing store. Fixes issue where content does not correctly fit in window on retina displays.
2014-02-15-project settings are saved when changedJuan Linietsky
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
2014-02-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-02-13-fixed export templates not loading/exporting on WindowsJuan Linietsky
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
2014-02-10Fix mouse coordinates on OS X retina displaysJeremy Williams
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky