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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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osx
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os_osx.mm
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Author
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-27
Make OS.get_locale() returns same value
volzhs
2017-05-22
added modifier key to scroll event
toger5
2017-05-22
fixed osx input event
toger5
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
Doing a little bit of cleanup
BastiaanOlij
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-07
Implemented scrolling factor for smooth trackpad scrolling
toger5
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-09
Style: Apply clang-format (3.9.1) to Obj-C++ files
Rémi Verschelde
2017-04-09
Formatting of mm files
BastiaanOlij
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-26
Input: Remove usage of platform dependent event IDs.
Andreas Haas
2017-03-04
Add API to access battery power state
Julian Murgia
2017-02-13
Fix missing semicolon in previous commit
Rémi Verschelde
2017-02-13
Fix for issue #7766
Brett-Mitchell
2017-01-16
Fix compile errors related to audio on OSX
BastiaanOlij
2017-01-15
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-08
Finish replacement of joystick by joypad
Rémi Verschelde
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-05
Enabled code that requests an OpenGL 3 context.
BastiaanOlij
2017-01-04
First set of changes to fix compilation errors and initialise the gles3 rende...
BastiaanOlij
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-09-06
osx: Support gamepad input.
Andreas Haas
2016-08-09
Crashfix for OSX on Sierra beta
marcelofg55
2016-08-02
Fix set_window_size not setting the correct size on OSX
marcelofg55
2016-07-21
Implement OS.request_attention() for OSX (#5662)
GungnirInd
2016-06-22
Added alert() functionality for OS X
Keyaku
2016-06-04
Right click->Quit on the godot icon will now close the application on OSX.
marcelofg55
2016-06-02
Merge remote-tracking branch 'upstream/master'
marcelofg55
2016-05-31
Implemented file drop support in OSX
Juan Linietsky
2016-05-31
Key modifiers (Ctrl, Alt, Meta and Shift) may be used as Input keys now on OSX
marcelofg55
2016-05-30
-Some fixes to OSX retina scaling for window functions
Juan Linietsky
2016-05-11
OS.get_screen_size now returns the correct value on OSX
marcelofg55
2016-04-29
I think this is ok, "resizable" property might change
Ariel Manzur
2016-04-02
Remove trailing spaces
Rémi Verschelde
2016-03-07
osx: fix inverted horizontal scrolling
hondres
2016-02-17
Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACT
Rémi Verschelde
2016-02-04
support horizontal mouse wheel, use in text editor
hondres
2016-01-24
Change default window size for desktop
George Marques
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-31
-Fix parsing of comments in VariantParser, fixes #3175
Juan Linietsky
2015-12-13
utf stuff on osx
santiagopf
2015-12-12
added rotation and scale support to gui controls
Juan Linietsky
2015-12-12
-added windowed mode with -w, fixes #3020
Juan Linietsky
2015-10-16
Added specific get_locale to OSX platform
Didier Vandekerckhove
2015-09-24
Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky
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