Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-26 | Input: Remove usage of platform dependent event IDs. | Andreas Haas | |
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree. So there's no need for the platform specific code to set this value when it will later be overriden anyway... | |||
2017-03-04 | Add API to access battery power state | Julian Murgia | |
Done: - X11, server (tested) - Windows (developed, would be nice to retest) - OSX (not tested) Prepared (not developed): - Android (code is here, but may not compile) - iphone - winrt - bb10 - haiku - javascript | |||
2017-02-13 | Fix missing semicolon in previous commit | Rémi Verschelde | |
2017-02-13 | Fix for issue #7766 | Brett-Mitchell | |
Add initialization for OS_OSX.mouse_mode in OS_OSX::OS_OSX(). mouse_mode now defaults to OS::MOUSE_MODE_VISIBLE. | |||
2017-01-16 | Fix compile errors related to audio on OSX | BastiaanOlij | |
2017-01-15 | Oops! Audio engine has vanished :D | Juan Linietsky | |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-08 | Finish replacement of joystick by joypad | Rémi Verschelde | |
Some parts were forgotten in 547a577. | |||
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | |
renamed to PoolVector | |||
2017-01-05 | Enabled code that requests an OpenGL 3 context. | BastiaanOlij | |
2017-01-04 | First set of changes to fix compilation errors and initialise the gles3 ↵ | BastiaanOlij | |
renderer for Mac OS X. Still broken at this point. | |||
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | |
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky | |
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | |||
2016-09-06 | osx: Support gamepad input. | Andreas Haas | |
Fixes #3881 Vibration support is not optimal yet as it doesn't try to emulate the "weak" and "strong" motor strength, but just takes the parameter with the highest value for the vibration gain. | |||
2016-08-09 | Crashfix for OSX on Sierra beta | marcelofg55 | |
2016-08-02 | Fix set_window_size not setting the correct size on OSX | marcelofg55 | |
2016-07-21 | Implement OS.request_attention() for OSX (#5662) | GungnirInd | |
Keeps bouncing icon until user focuses window | |||
2016-06-22 | Added alert() functionality for OS X | Keyaku | |
2016-06-04 | Right click->Quit on the godot icon will now close the application on OSX. | marcelofg55 | |
Fixed get_window_position that missed a return on OSX. | |||
2016-06-02 | Merge remote-tracking branch 'upstream/master' | marcelofg55 | |
2016-05-31 | Implemented file drop support in OSX | Juan Linietsky | |
2016-05-31 | Key modifiers (Ctrl, Alt, Meta and Shift) may be used as Input keys now on OSX | marcelofg55 | |
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | |
-Implemented HiDPI detection and support for Godot Editor! | |||
2016-05-11 | OS.get_screen_size now returns the correct value on OSX | marcelofg55 | |
2016-04-29 | I think this is ok, "resizable" property might change | Ariel Manzur | |
2016-04-02 | Remove trailing spaces | Rémi Verschelde | |
2016-03-07 | osx: fix inverted horizontal scrolling | hondres | |
2016-02-17 | Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACT | Rémi Verschelde | |
The former name was incorrect in English, though for us latin lovers it's an understandable mistake. Second part of and closes #3626. | |||
2016-02-04 | support horizontal mouse wheel, use in text editor | hondres | |
2016-01-24 | Change default window size for desktop | George Marques | |
Fix #3149 | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-31 | -Fix parsing of comments in VariantParser, fixes #3175 | Juan Linietsky | |
2015-12-13 | utf stuff on osx | santiagopf | |
2015-12-12 | added rotation and scale support to gui controls | Juan Linietsky | |
2015-12-12 | -added windowed mode with -w, fixes #3020 | Juan Linietsky | |
-changed default windowed resolution to 1280x720 | |||
2015-10-16 | Added specific get_locale to OSX platform | Didier Vandekerckhove | |
The default unix get_locale didn’t work. OS X requires a specific one. | |||
2015-09-24 | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky | |
2015-08-30 | new editor settings customization of where to run the game from the editor | Juan Linietsky | |
2015-06-22 | Fixed compilation error on MacOS X. | James McLean | |
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky | |
also, 2D physics is now thread safe too. see physics_2d/thread_model | |||
2015-05-06 | Better OS X fullscreen support, without the nasty startup effect | Ricardo Pérez | |
2015-05-05 | Really fixes fullscreen mode in OS X, even during startup | Ricardo Pérez | |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-02 | Merge branch 'master' of https://github.com/okamstudio/godot | Ariel Manzur | |
2015-04-02 | fullscreen thing | Ariel m | |
2015-04-01 | solved color depth issues on osx | Juan Linietsky | |
2015-03-23 | fixed build error on OSX from new WM code | steve | |
2015-02-17 | fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to ↵ | greay | |
'CGPoint'” build error on OS X |