Age | Commit message (Expand) | Author |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-26 | Input: Remove usage of platform dependent event IDs. | Andreas Haas |
2017-03-04 | Add API to access battery power state | Julian Murgia |
2017-02-13 | Fix missing semicolon in previous commit | Rémi Verschelde |
2017-02-13 | Fix for issue #7766 | Brett-Mitchell |
2017-01-16 | Fix compile errors related to audio on OSX | BastiaanOlij |
2017-01-15 | Oops! Audio engine has vanished :D | Juan Linietsky |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-08 | Finish replacement of joystick by joypad | Rémi Verschelde |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-05 | Enabled code that requests an OpenGL 3 context. | BastiaanOlij |
2017-01-04 | First set of changes to fix compilation errors and initialise the gles3 rende... | BastiaanOlij |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-09-06 | osx: Support gamepad input. | Andreas Haas |
2016-08-09 | Crashfix for OSX on Sierra beta | marcelofg55 |
2016-08-02 | Fix set_window_size not setting the correct size on OSX | marcelofg55 |
2016-07-21 | Implement OS.request_attention() for OSX (#5662) | GungnirInd |
2016-06-22 | Added alert() functionality for OS X | Keyaku |
2016-06-04 | Right click->Quit on the godot icon will now close the application on OSX. | marcelofg55 |
2016-06-02 | Merge remote-tracking branch 'upstream/master' | marcelofg55 |
2016-05-31 | Implemented file drop support in OSX | Juan Linietsky |
2016-05-31 | Key modifiers (Ctrl, Alt, Meta and Shift) may be used as Input keys now on OSX | marcelofg55 |
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky |
2016-05-11 | OS.get_screen_size now returns the correct value on OSX | marcelofg55 |
2016-04-29 | I think this is ok, "resizable" property might change | Ariel Manzur |
2016-04-02 | Remove trailing spaces | Rémi Verschelde |
2016-03-07 | osx: fix inverted horizontal scrolling | hondres |
2016-02-17 | Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACT | Rémi Verschelde |
2016-02-04 | support horizontal mouse wheel, use in text editor | hondres |
2016-01-24 | Change default window size for desktop | George Marques |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-31 | -Fix parsing of comments in VariantParser, fixes #3175 | Juan Linietsky |
2015-12-13 | utf stuff on osx | santiagopf |
2015-12-12 | added rotation and scale support to gui controls | Juan Linietsky |
2015-12-12 | -added windowed mode with -w, fixes #3020 | Juan Linietsky |
2015-10-16 | Added specific get_locale to OSX platform | Didier Vandekerckhove |
2015-09-24 | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky |
2015-08-30 | new editor settings customization of where to run the game from the editor | Juan Linietsky |
2015-06-22 | Fixed compilation error on MacOS X. | James McLean |
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky |
2015-05-06 | Better OS X fullscreen support, without the nasty startup effect | Ricardo Pérez |
2015-05-05 | Really fixes fullscreen mode in OS X, even during startup | Ricardo Pérez |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-04-02 | Merge branch 'master' of https://github.com/okamstudio/godot | Ariel Manzur |
2015-04-02 | fullscreen thing | Ariel m |
2015-04-01 | solved color depth issues on osx | Juan Linietsky |
2015-03-23 | fixed build error on OSX from new WM code | steve |
2015-02-17 | fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to 'CGPoint'â... | greay |