Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-22 | Travis: Use Ubuntu 18.04 (bionic) as base image | Rémi Verschelde | |
It's now available and allows us to have a better default environment, with GCC 7.4.0 and Clang 7. We now need GCC 7+ for C++17 support so it's more efficient to upgrade the image than to install it on Ubuntu 16.04 (xenial). Also fixes a couple -Wdeprecated-declarations warnings on macOS now that we build against macOS 10.12. | |||
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky | |
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`. | |||
2020-02-14 | Remove incomplete battery status/power API | Rémi Verschelde | |
It was initially implemented in #5871 for Godot 3.0, but never really completed or thoroughly tested for most platforms. It then stayed in limbo and nobody seems really keen to finish it, so it's better to remove it in 4.0, and re-add eventually (possibly with a different API) if there's demand and an implementation confirmed working on all platforms. Closes #8770. | |||
2020-02-11 | Restore parts of #33783 and #32809 missing after rebase. | bruvzg | |
2020-02-11 | Fix code formatting issues and VS compilation | Rémi Verschelde | |
Also temporarily disable multicheck build so that we get a full build even when there are style issues on Vulkan. Fixes #33356. | |||
2020-02-11 | Merge pull request #32821 from bruvzg/vlk_fix_macos_exit | Rémi Verschelde | |
[Vulkan, macOS] Fix RID leaks and crashes on exit. | |||
2020-02-11 | Move Vulkan context/rendering_device destruction to windowWillClose ↵ | bruvzg | |
notification. | |||
2020-02-11 | Improve HiDPI handling, fix incorrect window viewport clipping. | bruvzg | |
2020-02-11 | Add runtime GLES2 / Vulkan context selection. | bruvzg | |
2020-02-11 | Add static Vulkan loader. | bruvzg | |
Initial Vulkan support for Windows. Initial Vulkan support for macOS. | |||
2020-02-11 | Texture refactor | Juan Linietsky | |
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD | |||
2020-02-10 | Merge pull request #35301 from Calinou/improve-console-error-logging | Rémi Verschelde | |
Improve the console error logging appearance | |||
2020-02-05 | Remove duplicate ERR_PRINT macro. | Marcel Admiraal | |
2020-01-31 | Adds extra cursors for macOS | Haoyu Qiu | |
Before, plain arrow cursor or unsuitable ones were used. | |||
2020-01-19 | Improve the console error logging appearance | Hugo Locurcio | |
This makes secondary information less visually prominent to improve overall readability. Various loggers were also tweaked for consistency. | |||
2020-01-14 | Fixes IME input backspace on macOS | Haoyu Qiu | |
2020-01-10 | [macOS] Load PCK from the .app bundle resources, instead of changing working ↵ | bruvzg | |
directory. | |||
2020-01-06 | Merge pull request #33967 from Calinou/add-os-is-window-focused | Rémi Verschelde | |
Add an `OS.is_window_focused()` getter | |||
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-08 | [macOS] Send resize event without actually resizing window on backing change. | bruvzg | |
Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com> | |||
2019-12-01 | iOS modular build and export implementation. | bruvzg | |
2019-11-28 | Add an `OS.is_window_focused()` getter | Hugo Locurcio | |
This makes it possible to know whether the window is focused at a given time, without having to track the focus state manually using `NOTIFICATION_WM_FOCUS_IN` and `NOTIFICATION_WM_FOCUS_OUT`. This partially addresses #33928. | |||
2019-11-25 | [macOS] Fix locale detection. | bruvzg | |
2019-11-21 | [macOS] Remove CVDisplayLink v-sync hack. | bruvzg | |
2019-10-30 | [macOS, Windows, X11] Add graphic tablet pen pressure and tilt support to ↵ | bruvzg | |
InputEventMouseMotion event. | |||
2019-10-24 | Fix compilation warnings in macOS build, enable `warnings=extra werror=yes` ↵ | bruvzg | |
for macOS CI. | |||
2019-10-13 | Fix non-HiDPI mode on HiDPI displays on macOS Catalina. | bruvzg | |
2019-10-03 | Properly revert cursor when using set_custom_mouse_cursor with null | PouleyKetchoupp | |
Fixes #32486 | |||
2019-08-26 | [macOS] Add methods to modify global and dock menus. Add ability to open ↵ | bruvzg | |
multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu. | |||
2019-08-09 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", ↵ | Robin Hübner | |
"modules/gdnative", "modules/gdscript" directories. | |||
2019-07-30 | Turn `OS.set_min/max_window_size()` warnings into errors | Hugo Locurcio | |
Since invalid values will cause the setting to be discarded, it makes more sense to display an error message instead of a warning message. | |||
2019-07-24 | Fix crash caused by a9a0d0fb15cc5e028dbf8dab8b46d3dc197c4678 | Guilherme Felipe | |
2019-07-09 | Fix cursor blinking in integrated GPUs | Guilherme Felipe | |
Optimization for Input::set_custom_mouse_cursor when used inside _process function. (Avoids cursor blinking in low end devices) | |||
2019-06-18 | Update macOS global mouse position at startup | bruvzg | |
2019-06-17 | Merge pull request #29752 from bruvzg/window_size_limits | Rémi Verschelde | |
Add ability to limit maximum/minimum window size. | |||
2019-06-15 | Adding a new Camera Server implementation to Godot. | BastiaanOlij | |
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server. Other parts of Godot can interact with this to obtain images from the camera as textures. This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications. | |||
2019-06-15 | Add ability to limit maximum/minimum window size. | bruvzg | |
2019-06-12 | Merge pull request #29481 from bruvzg/macos_fix_dvorak_qwerty_cmd_hotkeys | Rémi Verschelde | |
Fixes hotkeys on "Dvorak - QWERTY ⌘" keyboard layout. | |||
2019-06-12 | Merge pull request #29465 from bruvzg/per_pixel_transp_impr | Rémi Verschelde | |
Removes redundant "splash" setting, improves per pixel transparency documentation. | |||
2019-06-04 | [macOS] Fixes hotkeys on "Dvorak - QWERTY ⌘" keyboard layout. | bruvzg | |
2019-06-04 | [macOS] Fixes unicode input with IME mode inactive, Improves IME mode ↵ | bruvzg | |
documentation. | |||
2019-06-04 | Removes redundant "display/window/per_pixel_transparency/splash" setting, ↵ | bruvzg | |
improves per pixel transparency documentation. | |||
2019-05-24 | Add native window/taskbar icon support for Windows and macOS. | bruvzg | |
Co-authored-by: Markus Törnqvist <mjt@nysv.org> | |||
2019-05-21 | added a const keyword for a methods that return constant literal... | hbina085 | |
2019-04-29 | Merge pull request #28061 from guilhermefelipecgs/fix_19137 | Rémi Verschelde | |
[Input] Release keys/actions pressed if window loses focus | |||
2019-04-27 | [Input] Release keys/actions pressed if window loses focus | Guilherme Felipe | |
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> Co-authored-by: Marcelo Fernandez <marcelofg55@gmail.com> | |||
2019-04-19 | Re-maps KEY_BRACELEFT/RIGHT for OSX users | KLee1248 | |
Should fix #28098. | |||
2019-04-15 | Add Input::get_current_cursor_shape | Guilherme Felipe | |
[Clean up] Removed unused/unnecessary methods. | |||
2019-04-09 | Merge pull request #27490 from bruvzg/macos_non_resizable_fullscreen | Rémi Verschelde | |
Allow non-resizeable windows to enter full-screen mode. | |||
2019-03-28 | [macOS] Allow non-resizeable windows to enter fullscreen mode. | bruvzg | |