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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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platform
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osx
/
os_osx.h
Age
Commit message (
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Author
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-26
Input: Remove usage of platform dependent event IDs.
Andreas Haas
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-04
Add API to access battery power state
Julian Murgia
2017-01-16
Fix compile errors related to audio on OSX
BastiaanOlij
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-04
First set of changes to fix compilation errors and initialise the gles3 rende...
BastiaanOlij
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-06
osx: Support gamepad input.
Andreas Haas
2016-07-21
Implement OS.request_attention() for OSX (#5662)
GungnirInd
2016-06-22
Added alert() functionality for OS X
Keyaku
2016-05-30
-Some fixes to OSX retina scaling for window functions
Juan Linietsky
2016-05-11
OS.get_screen_size now returns the correct value on OSX
marcelofg55
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-10-16
Added specific get_locale to OSX platform
Didier Vandekerckhove
2015-09-24
Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky
2015-08-30
new editor settings customization of where to run the game from the editor
Juan Linietsky
2015-05-26
ability to run 2D physics in a thread
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-02
fullscreen thing
Ariel m
2015-03-23
fixed build error on OSX from new WM code
steve
2015-01-08
OS X: Add keyboard layout detection and fix build
Rhody Lugo
2014-09-19
- more fixes on #672 on windows
Juan Linietsky
2014-06-26
mouse_mode implementation on OS X
James Emselle
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
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