Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-16 | Fix compile errors related to audio on OSX | BastiaanOlij | |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky | |
2017-01-04 | First set of changes to fix compilation errors and initialise the gles3 ↵ | BastiaanOlij | |
renderer for Mac OS X. Still broken at this point. | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-09-06 | osx: Support gamepad input. | Andreas Haas | |
Fixes #3881 Vibration support is not optimal yet as it doesn't try to emulate the "weak" and "strong" motor strength, but just takes the parameter with the highest value for the vibration gain. | |||
2016-07-21 | Implement OS.request_attention() for OSX (#5662) | GungnirInd | |
Keeps bouncing icon until user focuses window | |||
2016-06-22 | Added alert() functionality for OS X | Keyaku | |
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | |
-Implemented HiDPI detection and support for Godot Editor! | |||
2016-05-11 | OS.get_screen_size now returns the correct value on OSX | marcelofg55 | |
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-10-16 | Added specific get_locale to OSX platform | Didier Vandekerckhove | |
The default unix get_locale didn’t work. OS X requires a specific one. | |||
2015-09-24 | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky | |
2015-08-30 | new editor settings customization of where to run the game from the editor | Juan Linietsky | |
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky | |
also, 2D physics is now thread safe too. see physics_2d/thread_model | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-02 | fullscreen thing | Ariel m | |
2015-03-23 | fixed build error on OSX from new WM code | steve | |
2015-01-08 | OS X: Add keyboard layout detection and fix build | Rhody Lugo | |
2014-09-19 | - more fixes on #672 on windows | Juan Linietsky | |
- added #660, but need help on osx, help please I don't have a mac! - fixed #667 and #668 (eol detection in comments) - added #670 (hint when using method without () ) | |||
2014-06-26 | mouse_mode implementation on OS X | James Emselle | |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |