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path: root/platform/osx/os_osx.h
AgeCommit message (Collapse)Author
2016-06-22Added alert() functionality for OS XKeyaku
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
-Implemented HiDPI detection and support for Godot Editor!
2016-05-11OS.get_screen_size now returns the correct value on OSXmarcelofg55
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-10-16Added specific get_locale to OSX platformDidier Vandekerckhove
The default unix get_locale didn’t work. OS X requires a specific one.
2015-09-24Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky
2015-08-30new editor settings customization of where to run the game from the editorJuan Linietsky
2015-05-26ability to run 2D physics in a threadJuan Linietsky
also, 2D physics is now thread safe too. see physics_2d/thread_model
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-02fullscreen thingAriel m
2015-03-23fixed build error on OSX from new WM codesteve
2015-01-08OS X: Add keyboard layout detection and fix buildRhody Lugo
2014-09-19- more fixes on #672 on windowsJuan Linietsky
- added #660, but need help on osx, help please I don't have a mac! - fixed #667 and #668 (eol detection in comments) - added #670 (hint when using method without () )
2014-06-26mouse_mode implementation on OS XJames Emselle
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky