Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-22 | Added alert() functionality for OS X | Keyaku | |
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | |
-Implemented HiDPI detection and support for Godot Editor! | |||
2016-05-11 | OS.get_screen_size now returns the correct value on OSX | marcelofg55 | |
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-10-16 | Added specific get_locale to OSX platform | Didier Vandekerckhove | |
The default unix get_locale didn’t work. OS X requires a specific one. | |||
2015-09-24 | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky | |
2015-08-30 | new editor settings customization of where to run the game from the editor | Juan Linietsky | |
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky | |
also, 2D physics is now thread safe too. see physics_2d/thread_model | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-02 | fullscreen thing | Ariel m | |
2015-03-23 | fixed build error on OSX from new WM code | steve | |
2015-01-08 | OS X: Add keyboard layout detection and fix build | Rhody Lugo | |
2014-09-19 | - more fixes on #672 on windows | Juan Linietsky | |
- added #660, but need help on osx, help please I don't have a mac! - fixed #667 and #668 (eol detection in comments) - added #670 (hint when using method without () ) | |||
2014-06-26 | mouse_mode implementation on OS X | James Emselle | |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |