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path: root/platform/osx/os_osx.h
AgeCommit message (Expand)Author
2017-09-24Removed get_resource_dir from osx platformBastiaanOlij
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-09-15Merge pull request #11230 from maxim-sheronov/fix_enum_bindingsThomas Herzog
2017-09-13Fix enums bindingsMaxim Sheronov
2017-09-13Added a crash handler to dump the backtrace on Windows, Linux and OS XMarcelo Fernandez
2017-09-08Fixed loading package from resource folder, exporting textures to bundle and ...BastiaanOlij
2017-08-29Implements OS_OSX::get_system_dir()poke1024
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-21p_screen param from get_screen_* funcs now default to the current screenMarcelo Fernandez
2017-08-09Implement NSTextInputClient protocol for IMEbruvzg
2017-08-06Duplicate error messages to macOS logging systembruvzg
2017-07-28Fix get_screen_* funcs returning old values after resolution changes on OS XMarcelo Fernandez
2017-07-27Fix is_window_fullscreen() and set_window_fullscreen() behaviour after window...bruvzg
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-02Implemented borderless fullscreen code on OSX.Marcelo Fernandez
2017-06-27Implemented borderless window code for OSX.Marcelo Fernandez
2017-06-10Restired multithread support in OSX and Windows, should stop the crashes.Juan Linietsky
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-26Input: Remove usage of platform dependent event IDs.Andreas Haas
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-04Add API to access battery power stateJulian Murgia
2017-01-16Fix compile errors related to audio on OSXBastiaanOlij
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-04First set of changes to fix compilation errors and initialise the gles3 rende...BastiaanOlij
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-09-06osx: Support gamepad input.Andreas Haas
2016-07-21Implement OS.request_attention() for OSX (#5662)GungnirInd
2016-06-22Added alert() functionality for OS XKeyaku
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
2016-05-11OS.get_screen_size now returns the correct value on OSXmarcelofg55
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-10-16Added specific get_locale to OSX platformDidier Vandekerckhove
2015-09-24Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky
2015-08-30new editor settings customization of where to run the game from the editorJuan Linietsky
2015-05-26ability to run 2D physics in a threadJuan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-02fullscreen thingAriel m
2015-03-23fixed build error on OSX from new WM codesteve
2015-01-08OS X: Add keyboard layout detection and fix buildRhody Lugo
2014-09-19- more fixes on #672 on windowsJuan Linietsky
2014-06-26mouse_mode implementation on OS XJames Emselle
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky