Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-23 | More fixes to set_borderless_window | Guilherme Felipe | |
[x11] Preserve window size when calling this method. [osx] Make sure it don't make the window resizable if it's not needed. [windows] clean up the code. | |||
2018-04-07 | Experimental support for windows with per-pixel transparency (macOS, X11 and ↵ | bruvzg | |
Windows). | |||
2018-03-23 | Revert "Implement OS_OSX::execute" | bruvzg | |
This reverts commit e42576548f2c0ae2c6cb24ce2b0437ffb8978d65. | |||
2018-03-22 | Fix several in-class initialization clang warning | Marcelo Fernandez | |
2018-03-19 | Implement OS_OSX::execute | bruvzg | |
2018-03-04 | Clean and expose get_audio/video_driver_* funcs on OS class | Marcelo Fernandez | |
2018-03-02 | GLES2 renderer support on macOS. | bruvzg | |
2018-02-14 | Merge pull request #15564 from RandomShaper/adpod-topmost | Rémi Verschelde | |
Add new window setting: always on top | |||
2018-02-14 | Merge pull request #15864 from GodotExplorer/pr-get_unique_id-desktop-impl | Rémi Verschelde | |
Implement more methods for OS on Desktop platforms | |||
2018-02-12 | Added OS::center_window to center the window precisely on desktop platforms | Marcelo Fernandez | |
2018-02-01 | OSX: implement OS.get_unique_id | geequlim | |
Update the documentations for OS.get_unique_id() | |||
2018-01-30 | Implement always-on-top for MacOS | Pedro J. Estébanez | |
Courtesy of @bruvzg. | |||
2018-01-19 | On macOS, prevent key_event_buffer overflows | Bernhard Liebl | |
2018-01-12 | [macOS] Adds ability to open files with "Open With" or double-click from Finder | bruvzg | |
2018-01-10 | Fix IME producing multiple events per key press. | bruvzg | |
2018-01-08 | Merge pull request #15344 from bruvzg/osx_dylib_export | Rémi Verschelde | |
[GDnative] macOS `dylib` export fixes | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Adds dylib export for "dmg" export mode and change dylib path to ↵ | bruvzg | |
"/Contents/Frameworks" | |||
2018-01-04 | Change OS::initialize signature to return Error (fix segfault on x11) | Emmanuel Leblond | |
2018-01-03 | Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor | Rémi Verschelde | |
Custom hardware-accelerated mouse cursor | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-17 | Add implementation for custom hardware cursor | Guilherme Silva | |
2017-12-16 | Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. | Juan Linietsky | |
Call needs to be routed via visual server to reach the proper thread. | |||
2017-12-14 | Fix type mismatch in OS::set_borderless_window | Rémi Verschelde | |
Closes #14663. | |||
2017-12-14 | -Add lightmapper | Juan Linietsky | |
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button) | |||
2017-12-05 | Improve slang, especially in user-visible parts | Unknown | |
2017-11-21 | Return and repair file logging | Ruslan Mustakov | |
And make it configurable, too. | |||
2017-11-19 | Add initial support for the XDG Base Directory spec | Rémi Verschelde | |
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html (latest as of this commit). Three virtual methods are added to OS for the various XDG paths we will use: - OS::get_data_path gives XDG_DATA_HOME, or if missing: ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_config_path gives XDG_CONFIG_HOME, or if missing: ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_cache_path gives XDG_CACHE_HOME, or if missing: ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows So for Windows there are no changes, for Linux we follow the full split spec and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot. Support for system-wide installation of templates on Unix was removed for now, as it's a bit hackish and I don't think anyone uses it. user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by default, but when using the application/config/use_shared_user_dir option it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame. For now everything still goes in EditorSettings::get_settings_dir(), but this will be changed in a later commit to make use of the new splitting where relevant. Part of #3513. | |||
2017-11-14 | fix window position computation on macOS | Rhody Lugo | |
2017-11-09 | Make video mode initialization more intuitive, fixes #12022 | Juan Linietsky | |
2017-11-03 | Merge pull request #12262 from AndreaCatania/pplug | Juan Linietsky | |
Physics server plug | |||
2017-11-04 | Implemented physics plug | AndreaCatania | |
Moved init_physics Implemented physics 2D plug Fix clang Fix clang Fix static check Fix clang Fix static check Moved physics server initialization Moved physics server settings initialization | |||
2017-10-23 | Implemented vsync OS functions for OS X | Marcelo Fernandez | |
2017-10-05 | fixes several scaling problems on multi monitor retina/non-retina setups on OS X | Bernhard Liebl | |
2017-10-02 | Merge pull request #11568 from endragor/loggers | Andreas Haas | |
Extract logging logic | |||
2017-10-02 | Merge pull request #11575 from marcelofg55/move_path_to_trash | Poommetee Ketson | |
FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trash | |||
2017-09-30 | Merged iphone and osx audio drivers into drivers/coreaudio | Marcelo Fernandez | |
2017-09-25 | FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trash | Marcelo Fernandez | |
2017-09-25 | Extract logging logic | Ruslan Mustakov | |
Previously logging logic was scattered over OS class implementations with plenty of duplication. Major changes in this commit: - Extracted logging logic into a separate Logger hierarchy. It allows easy configuration of logging mechanism depending on compile-time or run-time configuration. - Implemented RotatedFileLogger which is usually used with StdLogger, providing persistency of logs. It is often important to be able to obtain logs of the game even in production to be able to understand what happened prior to some problem. On mobile there previously was no way to obtain the logs aside from having the device connected to your machine. - flush() is not performed in release mode for every logged line. It is only performed for errors. | |||
2017-09-24 | Removed get_resource_dir from osx platform | BastiaanOlij | |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-15 | Merge pull request #11230 from maxim-sheronov/fix_enum_bindings | Thomas Herzog | |
Fix enums bindings | |||
2017-09-13 | Fix enums bindings | Maxim Sheronov | |
Add missed bindings for enums Move some enums to class to have correct output of api.json | |||
2017-09-13 | Added a crash handler to dump the backtrace on Windows, Linux and OS X | Marcelo Fernandez | |
2017-09-08 | Fixed loading package from resource folder, exporting textures to bundle and ↵ | BastiaanOlij | |
added a bit of feedback for a debug compile | |||
2017-08-29 | Implements OS_OSX::get_system_dir() | poke1024 | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-21 | p_screen param from get_screen_* funcs now default to the current screen | Marcelo Fernandez | |
2017-08-09 | Implement NSTextInputClient protocol for IME | bruvzg | |
2017-08-06 | Duplicate error messages to macOS logging system | bruvzg | |