Age | Commit message (Expand) | Author |
2017-08-21 | p_screen param from get_screen_* funcs now default to the current screen | Marcelo Fernandez |
2017-08-09 | Implement NSTextInputClient protocol for IME | bruvzg |
2017-08-06 | Duplicate error messages to macOS logging system | bruvzg |
2017-07-28 | Fix get_screen_* funcs returning old values after resolution changes on OS X | Marcelo Fernandez |
2017-07-27 | Fix is_window_fullscreen() and set_window_fullscreen() behaviour after window... | bruvzg |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-07-02 | Implemented borderless fullscreen code on OSX. | Marcelo Fernandez |
2017-06-27 | Implemented borderless window code for OSX. | Marcelo Fernandez |
2017-06-10 | Restired multithread support in OSX and Windows, should stop the crashes. | Juan Linietsky |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky |
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-26 | Input: Remove usage of platform dependent event IDs. | Andreas Haas |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-04 | Add API to access battery power state | Julian Murgia |
2017-01-16 | Fix compile errors related to audio on OSX | BastiaanOlij |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky |
2017-01-04 | First set of changes to fix compilation errors and initialise the gles3 rende... | BastiaanOlij |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-09-06 | osx: Support gamepad input. | Andreas Haas |
2016-07-21 | Implement OS.request_attention() for OSX (#5662) | GungnirInd |
2016-06-22 | Added alert() functionality for OS X | Keyaku |
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky |
2016-05-11 | OS.get_screen_size now returns the correct value on OSX | marcelofg55 |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-10-16 | Added specific get_locale to OSX platform | Didier Vandekerckhove |
2015-09-24 | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky |
2015-08-30 | new editor settings customization of where to run the game from the editor | Juan Linietsky |
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-04-02 | fullscreen thing | Ariel m |
2015-03-23 | fixed build error on OSX from new WM code | steve |
2015-01-08 | OS X: Add keyboard layout detection and fix build | Rhody Lugo |
2014-09-19 | - more fixes on #672 on windows | Juan Linietsky |
2014-06-26 | mouse_mode implementation on OS X | James Emselle |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |