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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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osx
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os_osx.h
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Commit message (
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Author
2022-02-01
[macOS] Cleanup and split Objective-C objects to the separate files
bruvzg
2022-01-17
Merge pull request #56012 from bruvzg/wt🤎4
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-18
[Windows] Improve console handling and execute/create_process.
bruvzg
2021-11-08
[macOS] Use pre-wait observer to keep main run loop running and redraw window...
bruvzg
2021-11-01
[macOS] Add `create_instance` function to spawn editor copies.
bruvzg
2021-09-30
Merge pull request #48685 from bruvzg/bundle_icon_4
Rémi Verschelde
2021-08-16
Add partial support for Android scoped storage.
ne0fhyk
2021-07-22
Move `alert` function from `DisplayServer` to `OS`.
bruvzg
2021-05-13
[macOS] Prefer .app bundle icon over the default one.
bruvzg
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-17
Add override keywords to core/os.h derived classes.
Marcel Admiraal
2020-08-16
Port ClassDB tests to use doctest
Andrii Doroshenko (Xrayez)
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-03-26
Add macOS DisplayServer implementation.
bruvzg
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-14
Remove incomplete battery status/power API
Rémi Verschelde
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-11
Add runtime GLES2 / Vulkan context selection.
bruvzg
2020-02-11
Add static Vulkan loader.
bruvzg
2020-02-11
Custom material support seems complete.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-14
Remove unused ip_unix member from OSX/server.
Fabio Alessandrelli
2020-01-10
[macOS] Load PCK from the .app bundle resources, instead of changing working ...
bruvzg
2020-01-06
Merge pull request #33967 from Calinou/add-os-is-window-focused
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-01
iOS modular build and export implementation.
bruvzg
2019-11-28
Add an `OS.is_window_focused()` getter
Hugo Locurcio
2019-11-21
[macOS] Remove CVDisplayLink v-sync hack.
bruvzg
2019-10-24
Fix compilation warnings in macOS build, enable `warnings=extra werror=yes` f...
bruvzg
2019-08-26
[macOS] Add methods to modify global and dock menus. Add ability to open mult...
bruvzg
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-07-09
Fix cursor blinking in integrated GPUs
Guilherme Felipe
2019-06-18
Update macOS global mouse position at startup
bruvzg
2019-06-17
Merge pull request #29752 from bruvzg/window_size_limits
Rémi Verschelde
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-15
Add ability to limit maximum/minimum window size.
bruvzg
2019-06-04
[macOS] Fixes unicode input with IME mode inactive, Improves IME mode documen...
bruvzg
2019-05-24
Add native window/taskbar icon support for Windows and macOS.
bruvzg
2019-05-21
added a const keyword for a methods that return constant literal...
hbina085
2019-04-15
Add Input::get_current_cursor_shape
Guilherme Felipe
2019-02-12
Platform: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
Drivers, main, servers: Ensure classes match their header filename
Rémi Verschelde
2019-01-29
Using DisplayLink to emulate vsync on OSX
Bastiaan Olij
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-23
Changes IME input to use notification instead of callback, exposes IME method...
bruvzg
2018-10-29
Server platform works on OS X too
Marcelo Fernandez
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