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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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platform
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osx
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os_osx.h
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Commit message (
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Author
2017-11-04
Implemented physics plug
AndreaCatania
2017-10-23
Implemented vsync OS functions for OS X
Marcelo Fernandez
2017-10-05
fixes several scaling problems on multi monitor retina/non-retina setups on OS X
Bernhard Liebl
2017-10-02
Merge pull request #11568 from endragor/loggers
Andreas Haas
2017-10-02
Merge pull request #11575 from marcelofg55/move_path_to_trash
Poommetee Ketson
2017-09-30
Merged iphone and osx audio drivers into drivers/coreaudio
Marcelo Fernandez
2017-09-25
FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trash
Marcelo Fernandez
2017-09-25
Extract logging logic
Ruslan Mustakov
2017-09-24
Removed get_resource_dir from osx platform
BastiaanOlij
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-15
Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
Thomas Herzog
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-09-13
Added a crash handler to dump the backtrace on Windows, Linux and OS X
Marcelo Fernandez
2017-09-08
Fixed loading package from resource folder, exporting textures to bundle and ...
BastiaanOlij
2017-08-29
Implements OS_OSX::get_system_dir()
poke1024
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-21
p_screen param from get_screen_* funcs now default to the current screen
Marcelo Fernandez
2017-08-09
Implement NSTextInputClient protocol for IME
bruvzg
2017-08-06
Duplicate error messages to macOS logging system
bruvzg
2017-07-28
Fix get_screen_* funcs returning old values after resolution changes on OS X
Marcelo Fernandez
2017-07-27
Fix is_window_fullscreen() and set_window_fullscreen() behaviour after window...
bruvzg
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-02
Implemented borderless fullscreen code on OSX.
Marcelo Fernandez
2017-06-27
Implemented borderless window code for OSX.
Marcelo Fernandez
2017-06-10
Restired multithread support in OSX and Windows, should stop the crashes.
Juan Linietsky
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-26
Input: Remove usage of platform dependent event IDs.
Andreas Haas
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-04
Add API to access battery power state
Julian Murgia
2017-01-16
Fix compile errors related to audio on OSX
BastiaanOlij
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-04
First set of changes to fix compilation errors and initialise the gles3 rende...
BastiaanOlij
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-06
osx: Support gamepad input.
Andreas Haas
2016-07-21
Implement OS.request_attention() for OSX (#5662)
GungnirInd
2016-06-22
Added alert() functionality for OS X
Keyaku
2016-05-30
-Some fixes to OSX retina scaling for window functions
Juan Linietsky
2016-05-11
OS.get_screen_size now returns the correct value on OSX
marcelofg55
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-10-16
Added specific get_locale to OSX platform
Didier Vandekerckhove
2015-09-24
Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky
2015-08-30
new editor settings customization of where to run the game from the editor
Juan Linietsky
2015-05-26
ability to run 2D physics in a thread
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-02
fullscreen thing
Ariel m
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