index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
platform
/
osx
/
os_osx.h
Age
Commit message (
Expand
)
Author
2018-03-23
Revert "Implement OS_OSX::execute"
bruvzg
2018-03-22
Fix several in-class initialization clang warning
Marcelo Fernandez
2018-03-19
Implement OS_OSX::execute
bruvzg
2018-03-04
Clean and expose get_audio/video_driver_* funcs on OS class
Marcelo Fernandez
2018-03-02
GLES2 renderer support on macOS.
bruvzg
2018-02-14
Merge pull request #15564 from RandomShaper/adpod-topmost
Rémi Verschelde
2018-02-14
Merge pull request #15864 from GodotExplorer/pr-get_unique_id-desktop-impl
Rémi Verschelde
2018-02-12
Added OS::center_window to center the window precisely on desktop platforms
Marcelo Fernandez
2018-02-01
OSX: implement OS.get_unique_id
geequlim
2018-01-30
Implement always-on-top for MacOS
Pedro J. Estébanez
2018-01-19
On macOS, prevent key_event_buffer overflows
Bernhard Liebl
2018-01-12
[macOS] Adds ability to open files with "Open With" or double-click from Finder
bruvzg
2018-01-10
Fix IME producing multiple events per key press.
bruvzg
2018-01-08
Merge pull request #15344 from bruvzg/osx_dylib_export
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Adds dylib export for "dmg" export mode and change dylib path to "/Contents/F...
bruvzg
2018-01-04
Change OS::initialize signature to return Error (fix segfault on x11)
Emmanuel Leblond
2018-01-03
Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-17
Add implementation for custom hardware cursor
Guilherme Silva
2017-12-16
Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
Juan Linietsky
2017-12-14
Fix type mismatch in OS::set_borderless_window
Rémi Verschelde
2017-12-14
-Add lightmapper
Juan Linietsky
2017-12-05
Improve slang, especially in user-visible parts
Unknown
2017-11-21
Return and repair file logging
Ruslan Mustakov
2017-11-19
Add initial support for the XDG Base Directory spec
Rémi Verschelde
2017-11-14
fix window position computation on macOS
Rhody Lugo
2017-11-09
Make video mode initialization more intuitive, fixes #12022
Juan Linietsky
2017-11-03
Merge pull request #12262 from AndreaCatania/pplug
Juan Linietsky
2017-11-04
Implemented physics plug
AndreaCatania
2017-10-23
Implemented vsync OS functions for OS X
Marcelo Fernandez
2017-10-05
fixes several scaling problems on multi monitor retina/non-retina setups on OS X
Bernhard Liebl
2017-10-02
Merge pull request #11568 from endragor/loggers
Andreas Haas
2017-10-02
Merge pull request #11575 from marcelofg55/move_path_to_trash
Poommetee Ketson
2017-09-30
Merged iphone and osx audio drivers into drivers/coreaudio
Marcelo Fernandez
2017-09-25
FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trash
Marcelo Fernandez
2017-09-25
Extract logging logic
Ruslan Mustakov
2017-09-24
Removed get_resource_dir from osx platform
BastiaanOlij
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-15
Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
Thomas Herzog
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-09-13
Added a crash handler to dump the backtrace on Windows, Linux and OS X
Marcelo Fernandez
2017-09-08
Fixed loading package from resource folder, exporting textures to bundle and ...
BastiaanOlij
2017-08-29
Implements OS_OSX::get_system_dir()
poke1024
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-21
p_screen param from get_screen_* funcs now default to the current screen
Marcelo Fernandez
2017-08-09
Implement NSTextInputClient protocol for IME
bruvzg
2017-08-06
Duplicate error messages to macOS logging system
bruvzg
2017-07-28
Fix get_screen_* funcs returning old values after resolution changes on OS X
Marcelo Fernandez
2017-07-27
Fix is_window_fullscreen() and set_window_fullscreen() behaviour after window...
bruvzg
[next]