Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-12 | [macOS] Adds ability to open files with "Open With" or double-click from Finder | bruvzg | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-09-13 | Added a crash handler to dump the backtrace on Windows, Linux and OS X | Marcelo Fernandez | |
2017-09-08 | Fixed loading package from resource folder, exporting textures to bundle and ↵ | BastiaanOlij | |
added a bit of feedback for a debug compile | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-04-09 | Style: Apply clang-format (3.9.1) to Obj-C++ files | Rémi Verschelde | |
2017-04-09 | Formatting of mm files | BastiaanOlij | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-04-29 | rate url on iOS and properly launching from .app on OSX | Ariel Manzur | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |