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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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osx
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godot_main_osx.mm
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Commit message (
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Author
2022-02-01
[macOS] Cleanup and split Objective-C objects to the separate files
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-24
t Add unit testing to Godot using DocTest and added to GitHub Actions CI
RevoluPowered
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-02-11
Add static Vulkan loader.
bruvzg
2020-01-10
[macOS] Load PCK from the .app bundle resources, instead of changing working ...
bruvzg
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-03-26
[macOS] Return exit code specified by `OS.exit_code` parameter.
bruvzg
2018-01-12
[macOS] Adds ability to open files with "Open With" or double-click from Finder
bruvzg
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-13
Added a crash handler to dump the backtrace on Windows, Linux and OS X
Marcelo Fernandez
2017-09-08
Fixed loading package from resource folder, exporting textures to bundle and ...
BastiaanOlij
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-09
Style: Apply clang-format (3.9.1) to Obj-C++ files
Rémi Verschelde
2017-04-09
Formatting of mm files
BastiaanOlij
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-04-29
rate url on iOS and properly launching from .app on OSX
Ariel Manzur
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky