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path: root/platform/osx/export
AgeCommit message (Expand)Author
2017-06-23Reimplement export module for OSXBastiaanOlij
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-19Editor Export Settings Dialog is completed!! Now on to make some exporters..Juan Linietsky
2017-01-25Removed import/export system, will start new one from scratch.Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-08-13Remove some unused variablesJohan Manuel
2016-07-09OSX export: Default to fat format, make it an enumRémi Verschelde
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
2016-05-25Added application/fat_bits property for EditorExportPlatformOSX::EditorExport...marcelofg55
2016-04-28Move export GUI debug toggle to export settings windoweska
2015-11-30Add way to look for templates at system wide level tooest31
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
2015-08-06-Merged the file server with the live editing and remote debugJuan Linietsky
2014-08-25fix custom export packages for PCDana Olson
2014-05-29More 3D ImprovementsJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky